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Post by nodcommando on May 31, 2013 14:33:40 GMT -5
Clearly, a design in which the spinularity is next to both the Bridge and the escape shuttle is extremely efficient.
It reduces the time it takes for a massive disaster to destroy the station, thus reducing the amount of time people will be butt-hurt in dead chat, because the round will end quicker.
In theory.
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Post by Atheist Sex God on May 31, 2013 17:58:01 GMT -5
For added efficiency, the engine needs to automatically spawn at level 3 without anybody even activating the engine. The singularity will be positioned on top of the bridge, with an immovable singularity beacon spawning on the escape shuttle.
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Post by DrunkenFlyingDemoman on May 31, 2013 22:45:30 GMT -5
However, due to the rapid destruction of the bridge posed by a singularity, Rounds would take longer to end with more people in Deadchat due to the destruction of the Communications Console as well....
...Theoratically anyway.
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Post by jarek56 on Sept 5, 2013 10:10:59 GMT -5
why would you ever want the singularity to go towards the station oyu bumbling idoit Mostly because it would make the round more interesting. This is Space Station 13, darn it! If it isn't trying to kill us, it isn't worthy of the station!
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Post by NotFoos on Jan 20, 2014 16:00:28 GMT -5
I like how this rough drawing looks nothing like our station now.
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Snowfat
Head of Personnel
Posts: 59
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Post by Snowfat on Jan 20, 2014 17:04:30 GMT -5
I l-like when science and medbay used to be n-next to eachother
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 20, 2014 18:49:30 GMT -5
w-why are y-you s-stuttering l-like you w-were j-just hit in t-the h-head with a b-brick
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AbleRip
Useless Clown
Rip
Posts: 204
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Post by AbleRip on Jan 21, 2014 3:41:44 GMT -5
We need a map where every single room has its own singularity so that there is no way we can lose power, brig can have 3. Encase of singularities going out or running off, in the assistant storage room there will be a locker with 100 bags of holding.
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Post by Zebidian on Feb 14, 2014 2:09:46 GMT -5
We need a map where every single room has its own singularity so that there is no way we can lose power, brig can have 3. Encase of singularities going out or running off, in the assistant storage room there will be a locker with 100 bags of holding. That is literally the worst idea I have ever heard after cuff-guns ever!
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AbleRip
Useless Clown
Rip
Posts: 204
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Post by AbleRip on Feb 14, 2014 14:31:13 GMT -5
We need a map where every single room has its own singularity so that there is no way we can lose power, brig can have 3. Encase of singularities going out or running off, in the assistant storage room there will be a locker with 100 bags of holding. That is literally the worst idea I have ever heard after cuff-guns ever! hey at least the station would never run outa power.
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