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Post by sirzyuta on Jul 25, 2011 23:54:28 GMT -5
Hey. I have a few construction suggests. Just wondering if they could be added on the Facepunch server. This suggestion will allow Players to repair Station Damage better and allow Admins to make events better.
Construct Light Fixture Lets the player make two "Light Fixtures" (Without a lightbulb) from a single sheet of metal. Just needs to be welded into place. Air Injector Assembly Admin Spawn Only - An Assembly that becomes an Air Injector. Needs to be spawned, wrenched, and then welded to the floor. 3x3 Spawn Floor Tile Admin Command, because I can add this here. An Admin command that spawns 9 floor tiles. The Middle tile being where the admin is/clicks. Mint Assembly Admin Spawn only, or stolen from the Station. A Mint Assembly, for whatever reason, that can be spawned or stolen from the station. To Build: Drag assembly where you want it, then wrench, then screwdriver. To Deconstruct: Screwdriver, then Wrench, and then Crowbar. Power Storage Unit A power storage unit being built for whatever reason. To Build: Machine frame from Reinforced metal, wrench, insert Power Control Module, insert four Capacitators, wire, screwdriver.
Thats about all. Thanks for reading.
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Post by 39kk9t on Jul 26, 2011 7:32:29 GMT -5
Construct Light Fixture Lets the player make two "Light Fixtures" (Without a lightbulb) from a single sheet of metal. Just needs to be welded into place. That's the only things that needs to be done, really. But every light fixture should take up a wire piece too and placed on a wall, like an APC. Maybe screwdriver too. Also maybe fixtures for a light tube. AND FUCKING ADD LARGE LIGHT TUBES SO WE CAN REPLACE LIGHTS IN THE SPOTLIGHTS NEAR THE ENGINE. Air Injector Assembly Admin Spawn Only - An Assembly that becomes an Air Injector. Needs to be spawned, wrenched, and then welded to the floor. Buildable air injectors would be fine(non-adminbus), but they can be just spawned by an admin in build mode and be ready. 3x3 Spawn Floor Tile Admin Command, because I can add this here. An Admin command that spawns 9 floor tiles. The Middle tile being where the admin is/clicks. Why not basic build mode? Just 9 clicks to do it. Also it'll make precise building even harder. Mint Assembly Admin Spawn only, or stolen from the Station. A Mint Assembly, for whatever reason, that can be spawned or stolen from the station. To Build: Drag assembly where you want it, then wrench, then screwdriver. To Deconstruct: Screwdriver, then Wrench, and then Crowbar. It's just useless, no one bothers to build portable generators and use coins to power it. Also a useless waste of resources when you have solars and singularity. PROBABLY could be fun, but it's purely aestetic here. Personally my ideas for constructions: Chem Dispenser I mean, seriously, there's only one and if it gets destroyed(by a chemist that mixed potassium and water in VERY high amounts near it, or Nitroglycerin), you're basically done for. IMO it should be built like that: 1. Machine assembly; 2. Wire; 3. Circuit for Chem Dispenser; 4. Load of manipulators(depends on how much types of shit do you want from it, better=more); 5. Some sensors(so you can actually press buttons, better=quickier dispensing); 6. Capacitors(so you can store energy for dispensing chemicals, better=more energy); 7. Screwdriver. Yeah, that's basically a machine, but you can, say, make a chem dispenser for scientists so they can make chemicals(but of course H2SO4 should be available with pico-manipulators). The initial one should have pico-manipulators, advanced sensors and basic capacitors. Interior doors Those are doors made from a WINDOW, but they can only be destroyed by explosions. Probably, they should be built like that: 1. R-window; 2. Wrench; 3. Welder; 4. Crowbar; 5. Wire; 5. Rod; 6. Airlock electronics from the side you want to be the interior; 7. Screwdriver. It should start out opened and can be closed by anyone. To open/deconstruct/hack: 1. Screwdriver; 2. Hand to take the rod; 3. Crowbar to open the door(it doesn't have too strong motors); 4. Screwdriver on the panel; 5. Crowbar to deconstruct/wirecutters or multitool to hack on panel; 6. Wrench. And that's about all I have for now. I'll edit the post when I have more ideas.
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Post by sirzyuta on Jul 26, 2011 19:29:30 GMT -5
"It's just useless, no one bothers to build portable generators and use coins to power it. Also a useless waste of resources when you have solars and singularity. PROBABLY could be fun, but it's purely aestetic here."
Okay really now? The reason nobody does is for the following reasons. 1: The Generators are on the Mining Station, but you require Vault Access to get the coins. Because of this, somebody with All-Station access, the right tools, or a pAI can only get the resources neccesary. 2: I've actually tried before. An admin gibbed me just because I was using the generator to power a hideout in space to HIDE FROM DANGER. 3: Solars never get wired. No matter how many times the singularity gets destroyed its always "Call the shuttle! We can't produce power or maybe the singularity will head back towards the station!". No, it actually goes in one direction for a long time. 4: Wireing one of the Solars requires a whole cable coil and an extra wire.... I just find that makes it annoying to wire them. 5: Most of the events are "Kill all the crewmembers!" sort of thing. This suggestion would allow the admins to create more events that don't revolve around "Kill all the players!".
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Post by Foos on Jul 27, 2011 0:40:18 GMT -5
2: I've actually tried before. An admin gibbed me just because I was using the generator to power a hideout in space to HIDE FROM DANGER
Was this on our server? If so, which admin? This kind of rubs me the wrong way.
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Post by sirzyuta on Jul 27, 2011 0:50:41 GMT -5
2: I've actually tried before. An admin gibbed me just because I was using the generator to power a hideout in space to HIDE FROM DANGERWas this on our server? If so, which admin? This kind of rubs me the wrong way. Actually it was a different server. However, the admins like to kill most of the crew (Do not deny this. It happens all the time) so the same would happen on this server.
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Post by sirzyuta on Aug 2, 2011 3:49:32 GMT -5
Also, let pAIs be able to get put in Mechs. This would be really fun.
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nickbond12
Shitcurity
Now with kung-fu grip!
Posts: 3
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Post by nickbond12 on Aug 30, 2011 19:00:00 GMT -5
Also, let pAIs be able to get put in Mechs. This would be really fun. I second this.
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wpninja
Head of Personnel
Posts: 69
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Post by wpninja on Sept 6, 2011 1:41:11 GMT -5
Agreed LET THERE BE PAI MECHS!
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Post by 39kk9t on Sept 6, 2011 5:18:03 GMT -5
pAI mechs Yeah sounds fun. But it's very OP actually, you know. Think of all the exploits there can be with this type. First off, how are you going to eject the pAI once it's inside? Second, the pAI owner may and WILL stuff it in a mech and send it to flip shit/drill Security/drill R&D> shoot DAT FAGGOT TRAITOR GOEARGE MELONS/[w/e]. Third, this doesn't fit with the pAI concept COMPLETELY. The pAI concept is to have a pal to talk to at all times and to have something for the ghosts to do when they're irreversibly fucked. It can also help you with some affairs, but not much. Since the module cost increased recently, you can't choose all the modules now, limiting you somewhat. Ghosts are supposed to suck, the pAIs just add a little flavor, but yeah, they seem like OP in secret games as of yet. What I'm talking about is that pAI mechs will NOT exist, EVER. It doesn't fit the concept entirely, it just gives one more tool to make your life easier, and pAIs are not to make your life easier, just talk with you and do minor things for you, like messanging or checking the records or watching the manifest or warning you about dying/dead/almostdead people, not more. Oh and also in reply to Zyuta's post(derp): 1: The Generators are on the Mining Station, but you require Vault Access to get the coins. Because of this, somebody with All-Station access, the right tools, or a pAI can only get the resources neccesary. The QM has access to the Vault, ask him if you want your coins. The mining station can last like 10-15 hours without ANY power input, so it's only useful when there was a diversion, which is unlikely. 2: I've actually tried before. An admin gibbed me just because I was using the generator to power a hideout in space to HIDE FROM DANGER. It depends on where, when, and as what job were you banned. If you weren't an engineer, that would be legit. 3: Solars never get wired. No matter how many times the singularity gets destroyed its always "Call the shuttle! We can't produce power or maybe the singularity will head back towards the station!". No, it actually goes in one direction for a long time. You probably haven't seen me playing as the CE, because most of the time in that case, the engine is NEVER started. The only possible case of it being started is after I waste 100 minutes on it and the station WILL go to shit in that time. Wiring the solars take, what, 15 minutes at most? And you can also, you know, TURN OFF THE LIGHTS to make them charge before starting, not at all hard. 4: Wireing one of the Solars requires a whole cable coil and an extra wire.... I just find that makes it annoying to wire them. 5 cable coils for 200000 W of power and straight connection to Engineering, that's what the box is for. 5: Most of the events are "Kill all the crewmembers!" sort of thing. This suggestion would allow the admins to create more events that don't revolve around "Kill all the players!". This happens because in most cases, you fuck up horribly during the events. Even if it's ONE alien and you have laser cannons.
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wpninja
Head of Personnel
Posts: 69
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Post by wpninja on Sept 7, 2011 9:34:37 GMT -5
LET THERE BE NEW ALIENS?
I demand spess orcs bro. Spess orcs that can wear armor and stuff bro. And can't wear helmets or boots bro. And that they're a bit stronger then humans. A bit faster. But talk stupid. And look badass. OH AND THEY HAVE TO HAVE MOHAWKS.
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Post by peterj555 on Jan 26, 2012 7:07:28 GMT -5
wpninja orcs?if so,have them a bit slower than humans.
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Post by DestroOmega on Jan 31, 2012 9:25:03 GMT -5
The ability to make holopads. Most AI don't know how to use them, but when you get one that does, their quite helpful. Instead of transmitting complex instructions on how to start the engine being sent over the radio, you can just use the holopad to point out the bit that needs to go where. Probably can use similar parts as the camera, just with a micro laser or some such added in somewhere.
A portable version would also be interesting to see.
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Post by peterj555 on Jan 31, 2012 10:53:35 GMT -5
I second that destroomega,i like the idea of making your own holopad in for example your new house,or if you re use a abonded station and actualy manage to install a new AI there.
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Post by alphalordt60 on Feb 1, 2012 20:02:41 GMT -5
How about having to replace mining shuttles engine if it is damaged?
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