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Post by Leadpoisoning on Jul 29, 2011 3:30:53 GMT -5
Done more or less singlehandedly in the space of one round with no adminbus help for building or materials. It's fully enclosed, so it's safer from space dust and meteors, plus it's surrounded by electrified grilles to prevent sabotage, and there's also room to add a lot more radiation collectors to supply extra power if for some reason the original 6 weren't enough. And you can even heat and pressurize the space around it for easier access.
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Jikur
Shitcurity
Anesthetics? Since when do we use those?
Posts: 42
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Post by Jikur on Jul 29, 2011 11:28:24 GMT -5
That is a better engine.
Now, the problem is this: How would you tun on the emitters, should this be a permanent map update (and trust me, it should)?
I suppose a few strategically placed airlocks wouldnt be out of the blue there.
Also, there is more room for cameras, and I think that should be taken into consideration as well.
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Post by 39kk9t on Jul 29, 2011 12:06:13 GMT -5
Now, the problem is this: How would you tun on the emitters, should this be a permanent map update (and trust me, it should)? 1. You can turn them on as long as you stand 1 tile away from them with nothing obscuring? That's how it works. 2. It should be, of course, but it'll mess things up(CEs butthurting when they see the old engine and try to fix it). Also NTC's logic: "Why do we need to offer these monkeys an ultimate engine if they release the singularity every goddamn shift? Do YOU know how much budget have we lost while practicing it? I say give these monkeys the shitty old outdated version of the engine and slap it as the best one we can offer. If they want better, well WORK ON IT!" -Generic NTC CEO I suppose a few strategically placed airlocks wouldnt be out of the blue there. Airlocks are actually a weak point in any construction. Engineers can hack them after all. And please don't start speaking about r walls, I don't know what can stop an engineer with infinite thermite, a space suit and bombs from breaking into [src.areaname]. Also, there is more room for cameras, and I think that should be taken into consideration as well. You're right on this one, there could be more cameras. Can't be bothered by it, I've already wasted 2 hours of my life on it. Definitely not the thing to be done alone.
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Jikur
Shitcurity
Anesthetics? Since when do we use those?
Posts: 42
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Post by Jikur on Jul 29, 2011 12:30:20 GMT -5
I did not know that about the emitters. I have once again been enlightened.
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Post by shadowfgt on Jul 29, 2011 19:59:16 GMT -5
I do not really see much point in the electrified grilles they seem more of a hassle. And if someone wanted to fuck with the engine they could easily just walk out there and snip some wires ,turn off the apc/emitters, or just turn up the particle accelerator settings. I think one of the biggest deterrents of sabotage of the original engine was the fact you need a space suit to get out there but this new one looks like you wouldn't need it. Also when the singularity gets out (it almost always does) it has more object to eat so it would grow faster.
This one does look nicer so that is a plus.
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Post by 39kk9t on Jul 30, 2011 3:39:15 GMT -5
And if someone wanted to fuck with the engine they could easily just walk out there and snip some wires ,turn off the apc/emitters, or just turn up the particle accelerator settings. engineer_in_space_with_infinite_thermite_and_bombs.png 1. Due to the (relatively) low level of the Engineering APC's security, literally ANY assistant could release the singularity. I don't think it's so difficult to disassemble 1 reinforced wall, get the insulation(or don't, notlike it's SO needed), then unlock and turn off/short out/take out power cell out of the Engineering's APC. 2. Controls on pretty much all singularity-containing equipment can be locked with an engineer's ID. AI can't turn them off that way, random griefers can't too(unless they killed an engineer), so it's pretty much settled. 3. Wasn't it the same situation with the standard one? Snip 1 wire>release singularity. It's still easy even here. If you REALLY want to make it secure, cover it in blast doors, lock controls EVERYWHERE, strip the scientists and chemists of explosions and take away all the insulation from the game. No matter what you do, someone will still screw everything up, that's a matter of balance. I think one of the biggest deterrents of sabotage of the original engine was the fact you need a space suit to get out there but this new one looks like you wouldn't need it. Let's remember that initially, Engineering can be only accessed by engineers, CE and captain. No HoP, no HoS, no RD, NO ONE else can access it without messing with his ID. Even a space suit wasn't necessary to release it, just a pill of Leporazine(which is still easy to make AFAIK) and external access(or smash 2 windows with a grille out at ESH). If you compare with the Vault, it is even less secure: OK, space, everyone sees what are you doing there, but most of the time ignore it. AND there's a whole NUKE in it. Still 1 layer of r walls and airlocks. Here, you'll just need some more effort. We still have to leave weak points for traitors to strike or there would be no point in having any other mode than Extended. Also when the singularity gets out (it almost always does) it has more object to eat so it would grow faster. It's warm in there and you can even make atmos pipes there, so you can remain there indefinitely with a rad suit and mesons on. Basically, singularity getting free and wrecking faster comes with a tradeoff of the fact that you can alert the crew about it as soon as it left containment. It's that easy: get an assistant>strip him of all posessions>put a rad suit on him>remove everything that can break glass from the engine>throw him there to watch the engine. An ideal solution for this would be setting up another, smaller containment field inside the main one(you can fit size 3 inside)(and yes it works). With that, when the singularity actually gets FREE, there would be NO POINT in eating everything in the engine because it can't dissipate already and it's at maximum size. And yeah, thanks for that uh... what is it... feedback? Constructive critique? Duuuuuh.
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Post by faultedcracker2 on Aug 15, 2012 16:02:44 GMT -5
Good engine. WAY more efficent. Only needs more SMES cells and stuff. I dont know why Centcom does not just study Antimatter engines instead. there safer, easier, and produce a SHIT TON of power.
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Post by faultedcracker2 on Aug 15, 2012 16:03:09 GMT -5
Other then that really good engine.
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Post by HeathclifFlowen on Aug 16, 2012 20:06:50 GMT -5
The station is intentionally built as a deathtrap. Sure you could map a station that is almost un-sabotage-able and has rwalls everywhere, but that's not fun.
I mean look at firelocks. they don't even stop a good fire, they only exist to trap you in infernos and for the clown to screw with everyone.
Question: Does the double layered field generator set up still prevent the sing from ever passing stage three? I haven't seen anyone do that in a while.
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Post by Kom'Яk on Aug 17, 2012 22:01:36 GMT -5
I like it, not that I disliked the old one, but this kinda change seems nice.
At the thought of airlocks, Add more, airlocks are our friends. Adding some to the void, and some to enter the center.
Yes.
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Post by Leadpoisoning on Aug 18, 2012 11:50:27 GMT -5
they don't even stop a good fire ^ fire enthusiast
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Post by DrunkenFlyingDemoman on Aug 23, 2012 5:13:32 GMT -5
I support it being added, i mean, it's more secure and looks better than what it is now, which looks more like somebody trashed the singularity area with a horde of both Drunk and Amateur engineers(Or Drunk Nanotrasen Architects)
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Scorr
Head of Personnel
Posts: 78
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Post by Scorr on Aug 23, 2012 12:15:02 GMT -5
Goddommot why do people bump a topic that's over a year old..
I'm pretty sure 39k wanted to show how you could improve an engine as an engineer in-game with this thread, not replace the engine entirely with the one in the picture. Like Heathcliff said, the station is intentionally built as a deathtrap including the engine and it's not surrounded by r-walls for a reason. If you want to make it more secure, there are still ways to do that in-game.
tl;dr asking or supporting the current engine to be changed to the one in this thread is a stupid suggestion.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 23, 2012 12:45:32 GMT -5
But how else can they get their post counts up without really vapid and vague responses to really old threads?
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Post by Jerkael on Aug 23, 2012 15:53:14 GMT -5
By saying something of value, but they can't, because they suck.
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