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Post by Danuis Studnick on Aug 20, 2013 22:41:21 GMT -5
DON'T FUCKING ABANDON IT
It's getting really annoying and buttfuck pisspoor to come to a round, do a good set-up job, then the power turns off and everyone wants to haul ass. Hell, last round the power went out, the librarian fixed the solars, some places where recharging but NOPE, abandon ship!
It's a dick move to just abandon the station so early, especially when it's FIXABLE. I HOPE others feel the damn same way.
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Post by DrunkenFlyingDemoman on Aug 22, 2013 3:16:41 GMT -5
Let's not abandon the station which is at the possible threat of being eaten by a singularity.
Especially if the power goes out after the engine is set up.
And even when it's not set-up.
It's going to happen.
It WILL happen. You know it.
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Post by Atheist Sex God on Aug 22, 2013 12:17:24 GMT -5
Honestly, the station is a massive death trap anyway. I'm amazed the station isn't just one massive hullbreach by the end of each and every round.
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Post by Danuis Studnick on Aug 23, 2013 18:40:48 GMT -5
Let's not abandon the station which is at the possible threat of being eaten by a singularity. Especially if the power goes out after the engine is set up. And even when it's not set-up. It's going to happen. It WILL happen. You know it. Impossible heresy.
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Post by jarek56 on Sept 4, 2013 11:54:41 GMT -5
Sometimes, it's gets REALLY difficult to figure out what the point of no return is. For me, once the singularity's loose, I pretty much start warning my work areas to run for the pods. With skilled and decent players obviously working on the station, I usually hold out as long as I can. But frankly, when the station's getting hull breaches and there's a Juggernaut or da men in da red suits running around about 3 minutes into the round, I feel the need to call it a round and run my cowardly ass out of there. On other servers, I tend to just give up when anything serious happens due to the serious lack of skilled players in ANY jobs. I love to make a hard come back in this game, but in the past few months it's gotten more and more difficult and no where near as fun to try. Either you're lucky enough to have skilled players on the team robust enough to do their jobs, or the antags are FAR too good at their jobs to really make a come back realistic, or you have far too poorly skilled players running all over the station beating the skulls of security and Heads in and stealing their shit. What's worse is the fact that when shit hits the fan and I try to help pull things together, most other players who are not as motivated as other players on this forum tend to hide in their departments and weld the doors shut. While this behavior is understandable (who the fuck am I kidding, I've fled to exile on the Mining Station loads of times or pulled someone else with me into a pod and welded that sucker shut when viruses got loose, or bombs went off, or the Revs shut down a department or two), it makes recovering from disaster VERY hard. Frankly, the near constant failures of rounds I've faced from very experienced usually being antags on this server pretty much made the game no longer any fun for me. Is that the behaviour of a coward and a pathetic player? Very possible, and I fully accept how whiny this sounds. But I refuse to play a game I can't survive long enough on to really have fun on, and start to hate things enough to grief others. XD I remember some of the best rounds being failures because of a nice balance of skilled players on BOTH sides of the equations. One of my favorites was on this server, when I managed to take control of the mining station with the other miners when a single traitor co-opted the AI and killed EVERYONE on the station. I managed to speak to the AI through PDA private messages of all things, and convinced her (crystal someone was her byond key, I believe) to help us how she could because, in the roleplay, I was a very nice "non-human", and because we figured out how to work around her new laws and try to take the station back. Unfortunately, we wasted too much time, and the Traitor locked down the AI core. Worse, the borgs gleefully assited him in his mass-murder. But I didn't care at all that we lost. It was a LOT of fun, and some of the best multiplayer gaming I've ever had. The problem is that I started not having these games anymore. The great players were constantly antags (A role I hate playing), and I started getting trapped in cycles of not being able to learn enough to effectively resist danger to the station. With every decreasing numbers of less-skilled players here to balance things out, the rounds became ever more stacked since it seemed that experienced players enjoyed the challenges of Antagonist roles. After a while, I got so sick of this that I decided "It's not fun anymore, and I want to play this game the way that others deserve my playing; with my having fun and playing my best". That's all probably really pathetic to me to say and others to read...but that's me being brutally honest. This is a GREAT server! It is. Best darn admins I've seen in any game. But it's a HARD server to play, a lot of times. I think I'm going to start playing here again, just to see how things are now.
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Post by Danuis Studnick on Sept 4, 2013 15:25:46 GMT -5
Sometimes, it's gets REALLY difficult to figure out what the point of no return is. For me, once the singularity's loose, I pretty much start warning my work areas to run for the pods. With skilled and decent players obviously working on the station, I usually hold out as long as I can. But frankly, when the station's getting hull breaches and there's a Juggernaut or da men in da red suits running around about 3 minutes into the round, I feel the need to call it a round and run my cowardly ass out of there. On other servers, I tend to just give up when anything serious happens due to the serious lack of skilled players in ANY jobs. I love to make a hard come back in this game, but in the past few months it's gotten more and more difficult and no where near as fun to try. Either you're lucky enough to have skilled players on the team robust enough to do their jobs, or the antags are FAR too good at their jobs to really make a come back realistic, or you have far too poorly skilled players running all over the station beating the skulls of security and Heads in and stealing their shit. What's worse is the fact that when shit hits the fan and I try to help pull things together, most other players who are not as motivated as other players on this forum tend to hide in their departments and weld the doors shut. While this behavior is understandable (who the fuck am I kidding, I've fled to exile on the Mining Station loads of times or pulled someone else with me into a pod and welded that sucker shut when viruses got loose, or bombs went off, or the Revs shut down a department or two), it makes recovering from disaster VERY hard. Frankly, the near constant failures of rounds I've faced from very experienced usually being antags on this server pretty much made the game no longer any fun for me. Is that the behaviour of a coward and a pathetic player? Very possible, and I fully accept how whiny this sounds. But I refuse to play a game I can't survive long enough on to really have fun on, and start to hate things enough to grief others. XD I remember some of the best rounds being failures because of a nice balance of skilled players on BOTH sides of the equations. One of my favorites was on this server, when I managed to take control of the mining station with the other miners when a single traitor co-opted the AI and killed EVERYONE on the station. I managed to speak to the AI through PDA private messages of all things, and convinced her (crystal someone was her byond key, I believe) to help us how she could because, in the roleplay, I was a very nice "non-human", and because we figured out how to work around her new laws and try to take the station back. Unfortunately, we wasted too much time, and the Traitor locked down the AI core. Worse, the borgs gleefully assited him in his mass-murder. But I didn't care at all that we lost. It was a LOT of fun, and some of the best multiplayer gaming I've ever had. The problem is that I started not having these games anymore. The great players were constantly antags (A role I hate playing), and I started getting trapped in cycles of not being able to learn enough to effectively resist danger to the station. With every decreasing numbers of less-skilled players here to balance things out, the rounds became ever more stacked since it seemed that experienced players enjoyed the challenges of Antagonist roles. After a while, I got so sick of this that I decided "It's not fun anymore, and I want to play this game the way that others deserve my playing; with my having fun and playing my best". That's all probably really pathetic to me to say and others to read...but that's me being brutally honest. This is a GREAT server! It is. Best darn admins I've seen in any game. But it's a HARD server to play, a lot of times. I think I'm going to start playing here again, just to see how things are now. What Antags do you know? Hell until very recently every damn Syndicate nuclear agent operative squad spent an hour at the vault nuke or placed the nuke down on their own shuttle, every Wizard blasted themselves, every Ling didn't silent sting, every traitor ran around with E-swords and were genuinely surprised when stunned by the cops. Even if there are red men in suits, there are only 5 of them. The round does not end when they die - a round can keep going, allowing the RD to bask in the glory of all 10 research levels.
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Post by jarek56 on Sept 5, 2013 8:23:35 GMT -5
Sometimes, it's gets REALLY difficult to figure out what the point of no return is. For me, once the singularity's loose, I pretty much start warning my work areas to run for the pods. With skilled and decent players obviously working on the station, I usually hold out as long as I can. But frankly, when the station's getting hull breaches and there's a Juggernaut or da men in da red suits running around about 3 minutes into the round, I feel the need to call it a round and run my cowardly ass out of there. On other servers, I tend to just give up when anything serious happens due to the serious lack of skilled players in ANY jobs. I love to make a hard come back in this game, but in the past few months it's gotten more and more difficult and no where near as fun to try. Either you're lucky enough to have skilled players on the team robust enough to do their jobs, or the antags are FAR too good at their jobs to really make a come back realistic, or you have far too poorly skilled players running all over the station beating the skulls of security and Heads in and stealing their shit. What's worse is the fact that when shit hits the fan and I try to help pull things together, most other players who are not as motivated as other players on this forum tend to hide in their departments and weld the doors shut. While this behavior is understandable (who the fuck am I kidding, I've fled to exile on the Mining Station loads of times or pulled someone else with me into a pod and welded that sucker shut when viruses got loose, or bombs went off, or the Revs shut down a department or two), it makes recovering from disaster VERY hard. Frankly, the near constant failures of rounds I've faced from very experienced usually being antags on this server pretty much made the game no longer any fun for me. Is that the behaviour of a coward and a pathetic player? Very possible, and I fully accept how whiny this sounds. But I refuse to play a game I can't survive long enough on to really have fun on, and start to hate things enough to grief others. XD I remember some of the best rounds being failures because of a nice balance of skilled players on BOTH sides of the equations. One of my favorites was on this server, when I managed to take control of the mining station with the other miners when a single traitor co-opted the AI and killed EVERYONE on the station. I managed to speak to the AI through PDA private messages of all things, and convinced her (crystal someone was her byond key, I believe) to help us how she could because, in the roleplay, I was a very nice "non-human", and because we figured out how to work around her new laws and try to take the station back. Unfortunately, we wasted too much time, and the Traitor locked down the AI core. Worse, the borgs gleefully assited him in his mass-murder. But I didn't care at all that we lost. It was a LOT of fun, and some of the best multiplayer gaming I've ever had. The problem is that I started not having these games anymore. The great players were constantly antags (A role I hate playing), and I started getting trapped in cycles of not being able to learn enough to effectively resist danger to the station. With every decreasing numbers of less-skilled players here to balance things out, the rounds became ever more stacked since it seemed that experienced players enjoyed the challenges of Antagonist roles. After a while, I got so sick of this that I decided "It's not fun anymore, and I want to play this game the way that others deserve my playing; with my having fun and playing my best". That's all probably really pathetic to me to say and others to read...but that's me being brutally honest. This is a GREAT server! It is. Best darn admins I've seen in any game. But it's a HARD server to play, a lot of times. I think I'm going to start playing here again, just to see how things are now. What Antags do you know? Hell until very recently every damn Syndicate nuclear agent operative squad spent an hour at the vault nuke or placed the nuke down on their own shuttle, every Wizard blasted themselves, every Ling didn't silent sting, every traitor ran around with E-swords and were genuinely surprised when stunned by the cops. Even if there are red men in suits, there are only 5 of them. The round does not end when they die - a round can keep going, allowing the RD to bask in the glory of all 10 research levels. No offense, but I have no intention of naming any names. This is just me whining, so I have no intention of bringing names into the game for what amounts to a confession of my weak playing skills. The Syndie rounds actually tend to be FUN, regardless of skill level. Well, okay, except for poorly skilled Sydnies. But that's just a more famous example of shit hitting the fan and people immediately calling the shuttle regardless of their ability to resist. Frankly, I love extended RP rounds. Traitors can be very interesting, but generally not too threatening. Rev rounds suck ass, since I tend to play Security roles. Frankly, I've given up being a basic Security Officer by this point. I know I'm good at it, but it was making me lose my faith in players after being strangled to death by someone I was helping from an ambush, sooooooo...yeah... Warden's my usual role nowadays. Ling rounds don't tend to bother me too much, but then they rarely seem to win. Wizards are a LOT of fun, given how the whole station has to unite against a truly awesome threat, until they fireball themselves. The effective, if cheap tactic of animating pieces of furniture tends to be a bit much though, but hey, it works. I hate cult rounds, and honestly tend to quit if I'm made a cultist by someone else. Playing as a Syndie is fun as hell; honestly, the one round I played was some of the best fun I've ever had, and I KNOW I sucked at it. However, to address your actual point, I tend to want to stay as long as I can and try to fix the station. I'm usually the stupid hero who runs around the station trying to card the AI and get it off the station at the last moment, or rescue spaced people in the damn near inevitable hull breaches. You ARE right; with a little work, we CAN save the station, but the trick of it is that it gets nearly impossible to convince people that the station CAN be saved.
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Post by NotFoos on Sept 6, 2013 14:15:07 GMT -5
I just hate when the shuttle is called when the station can easily be fixed. Losing power is a good example. Calling the shuttle because a traitor has been confirmed is also a gay ass reason. I agree with Jarek on the fact that I usually try to fix the station if possible. Only times when I will attempt to abandon the station are when there is a wiz, the singulo is loose, or syndies. The crew has to escape with the disk to beat syndies, as for wizards if EVERYONE goes to escape the wiz has a hard time killing everyone, not to mention the wiz has to escape to win every time. Singulo is practically impossible to stop. Whenever I'm engi I'm usually the guy pulling bodies out of breaches and bringing them to genetics, I'm also that guy that will loot you first though, hehehe.
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Post by DrunkenFlyingDemoman on Sept 14, 2013 18:54:15 GMT -5
"When the station can easily be fixed" is subject to controversy, some people think that even a single hole into space is bad enough, whilst some idiots think that they can fix the aftermath of a Singularity tearing through the station or the death of 99% of the crew.
Generally, calling the shuttle over small holes or because "meh i wanna new round" is shitty, but not calling the shuttle over the rise of the Undead is just plain out retarded and just as equally shitty, and so are the idiots who keep recalling the fucking thing despite xenos or zombies or Revolting Monkeys, citing "WE CAN JUST KILL THEM".
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