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Post by warnipple on Oct 17, 2013 12:47:12 GMT -5
Hey I was wondering what the requirements for cult/wiz/rev rounds.
I notice that they never happen when the player count is under 20 for obvious reasons. But what are the specific requirements?
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Post by austupaio on Oct 17, 2013 12:54:37 GMT -5
That's basically it. 20 players.
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Post by Atheist Sex God on Oct 17, 2013 13:41:16 GMT -5
For future reference, Traitor can happen at any player count, and Changeling requires 15.
I'm pretty sure that's how it is.
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Post by warnipple on Oct 17, 2013 18:26:55 GMT -5
I'm sick of traitor rounds. I wish there would be more cultists/rev rounds D:
Only saw a wizard once and thats when admins made everyone an antag.
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Snowfat
Head of Personnel
Posts: 59
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Post by Snowfat on Oct 21, 2013 1:32:21 GMT -5
Needs more xeno
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Post by Name Changing Autist on Oct 21, 2013 3:38:37 GMT -5
Too bad that Xenos will never come unless Admins spawn them.
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