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Dev Log
Jul 8, 2014 12:32:59 GMT -5
Post by Danuis Studnick on Jul 8, 2014 12:32:59 GMT -5
If we're going to have so many Russians on the station we may as well make a track suit sprite Fucking, yes.
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Dev Log
Jul 8, 2014 14:08:06 GMT -5
Post by Nokington on Jul 8, 2014 14:08:06 GMT -5
Now I can be real Russian
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Dev Log
Jul 8, 2014 17:03:22 GMT -5
Post by NotFoos on Jul 8, 2014 17:03:22 GMT -5
Though, I too, have been out due to very real life involving scenarios, I can sprite things for you, Carn. It would honor me to work with you once more, even if it's something very small. This goes for anyone else who want to suggest Carn a type of clothing you'd like to see added to the game. I'll gladly take some of the workload off of Carn, and try to help out in the spriting area, since I have no knowledge of Byond's coding language. You know how we have a xeno suit? Make the following suits in similar styles: Bear Suit Lizard Suit Skeleton Suit Ghost Suit Tile Suit (make a suit that alllllmost blends the player into generic hallway tiles) And then like, whatever other shit you can think of and hide these around the station just like the Xeno suit. Also make a sprite for that electric guitar so it doesn't look like a gray violin or whatever. I have a lot more ideas that I can't remember off the top of my head, will probably post more later if you're actually gonna use some of them.
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Delta73869
Shitcurity
Either everything try to kill you, or you try to kill everything!
Posts: 7
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Dev Log
Jul 8, 2014 18:25:51 GMT -5
Post by Delta73869 on Jul 8, 2014 18:25:51 GMT -5
We also need more AI holograms. such as Xenomorphs and stuff. oh and more AI holopads around the station.
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Dev Log
Jul 8, 2014 19:31:08 GMT -5
Post by Nokington on Jul 8, 2014 19:31:08 GMT -5
I would like new space suit sprites.
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Dev Log
Jul 8, 2014 22:59:10 GMT -5
Post by luibei25 on Jul 8, 2014 22:59:10 GMT -5
Though, I too, have been out due to very real life involving scenarios, I can sprite things for you, Carn. It would honor me to work with you once more, even if it's something very small. This goes for anyone else who want to suggest Carn a type of clothing you'd like to see added to the game. I'll gladly take some of the workload off of Carn, and try to help out in the spriting area, since I have no knowledge of Byond's coding language. You know how we have a xeno suit? Make the following suits in similar styles: Bear Suit Lizard Suit Skeleton Suit Ghost Suit Tile Suit (make a suit that alllllmost blends the player into generic hallway tiles) And then like, whatever other shit you can think of and hide these around the station just like the Xeno suit. Also make a sprite for that electric guitar so it doesn't look like a gray violin or whatever. I have a lot more ideas that I can't remember off the top of my head, will probably post more later if you're actually gonna use some of them. I'm not too sure about how the tile suit would fare, since that seems like it would be a problematic suit for people to wear in-game. I'll give it my best shot with the others, though. You should say "please" next time, too. You came off as slightly demanding, instead of politely asking. Since my native tongue isn't English, I read it the wrong way. I have no way to code them in, either. That's completely up to Scooter, or Carn. So, I can only make the sprites, and pass them to one of those two.
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Dev Log
Jul 8, 2014 23:11:54 GMT -5
Post by NotFoos on Jul 8, 2014 23:11:54 GMT -5
Oh I didnt mean it like that, but if you get a chance please do try and make my requests. And yeah the tile suit might be too weird. If you didnt get it though the idea is to have the suits look like the real things at a glance. Like how the xeno suit does. Id probably just edit the sprites of the real things to look like a costume.
For the ghost suit I was thinking basically paste the ghost sprite on a human sprite, then color the legs so it just looks like a guy in a crappy halloween costume if that makes sense. And yeah thanks if you actually make my ideas
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Dev Log
Jul 8, 2014 23:30:16 GMT -5
Post by luibei25 on Jul 8, 2014 23:30:16 GMT -5
Oh I didnt mean it like that, but if you get a chance please do try and make my requests. And yeah the tile suit might be too weird. If you didnt get it though the idea is to have the suits look like the real things at a glance. Like how the xeno suit does. Id probably just edit the sprites of the real things to look like a costume. For the ghost suit I was thinking basically paste the ghost sprite on a human sprite, then color the legs so it just looks like a guy in a crappy halloween costume if that makes sense. And yeah thanks if you actually make my ideas I was actually doing that just for the bear. Using a pre-existing sprite, I mean. I'll make a custom one for the skeleton, and I think the ghost would look sillier if I just used a sheet with eye holes, or something of that nature.
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Post by Name Changing Autist on Jul 9, 2014 0:25:59 GMT -5
We have the bear items already in the form of the Russian Outfit, no real need for a full suit. Skeleton suit is eeh, because we already have 2spooky skeletins as an actual thing. Ghost suit should obviously be a KKK outfit and hidden near botany. We should avoid fueling Kalameet's lust for furry suits and creatures. Track suit sounds great. If we wanted more holograms and AI core sprites then we could just import some from /tg/. I recently discovered the NT code split has a ton of AI holograms and core sprites. But this is all unimportant compared to the desire for map improvements, something something gunlocks and new engine. Do note that I have no current ideas for map improvements because i'm a special kind of retard
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Post by luibei25 on Jul 9, 2014 0:38:32 GMT -5
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Post by luibei25 on Jul 9, 2014 0:42:39 GMT -5
We have the bear items already in the form of the Russian Outfit, no real need for a full suit. Skeleton suit is eeh, because we already have 2spooky skeletins as an actual thing. Ghost suit should obviously be a KKK outfit and hidden near botany. We should avoid fueling Kalameet's lust for furry suits and creatures. Track suit sounds great. If we wanted more holograms and AI core sprites then we could just import some from /tg/. I recently discovered the NT code split has a ton of AI holograms and core sprites. But this is all unimportant compared to the desire for map improvements, something something gunlocks and new engine. Do note that I have no current ideas for map improvements because i'm a special kind of retard So, I should stop then? I can't tell if that's a serious comment, or a sly joke. I could switch gears, and try to sprite up a tracksuit, though.
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Post by Name Changing Autist on Jul 9, 2014 1:37:50 GMT -5
I think some of the suits sound fine (Ghost Suit) but considering that the theatre's outfits are random spawns and that we already have a decent amount of secrets in the map so I don't see a need for it. Alternatively if we imported the autodrobe which is basically a vending machine for all the theatre's outfits with 1 of each in stock that could be fine. Don't listen to me if you want to sprite them, i'm just offering my opinion here. The Skeleton suit looks great as does the Bear suit, though i'm a bit worried about how a person manages to bend his legs like that.
There should be an expansion to maintenance on the map, rather than it just serving as a alternative passageway it could be bigger, have small rooms set up inside it etc.
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Dev Log
Jul 14, 2014 2:34:19 GMT -5
Post by DrunkenFlyingDemoman on Jul 14, 2014 2:34:19 GMT -5
though i'm a bit worried about how a person manages to bend his legs like that. horrifying Also, Maintenance is large enough. We don't need to turn it into a massive amalgamation of tunnels, confusing twists and rooms. A chase would be impossible.
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Post by Name Changing Autist on Jul 14, 2014 7:18:18 GMT -5
we need nooks and crannies, we need a huge maintenance with 2cool4us features
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Dev Log
Jul 18, 2014 5:23:10 GMT -5
Post by Danuis Studnick on Jul 18, 2014 5:23:10 GMT -5
we need nooks and crannies, we need a huge maintenance with 2cool4us features In this high resolution and detailed map, showing the wings of our luminous space station - Beige for Cargo and Supply, Blue for Command, Dark Blue for Science, Gold for hallways Gray for General Storage, Green for Crew - Light Blue for Medical, Red for Security, Yellow for Engineering, There are four areas that are of note. 1) The "office" right outside the Arrivals shuttle. You know what I'm talking about. 2) The under construction expansion right below security. 3) The under construction room above engineering break room 4) The old robotocist room. Now, what can be done is those ares be turned into mazes of Maintence, preferably with such tidbits as an "assistants bar", "murder room" "Crazy room" or some such. I am biased toward's LLA's Metastation maintenance, but I am sure the collective minds of everybody else can think of better things or supplementary things. Breakrooms, various empty maint rooms, shooting ranges, various low level job offices, more welded off treasure rooms, etc.
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