Post by Carn on Feb 17, 2012 14:28:30 GMT -5
nanotrasen.com/phpBB3/viewtopic.php?f=9&t=7842
These ideas aren't very developed, so please be constructive :<
Since solars are largely redundant, I've been considering what could be done instead.
Firstly, I'd make a new backup power source, probably by recoding pacman generators and having a generator room somewhere. This room of generators would provide just enough power for the station to operate, but would obviously be dependent on miners providing fuel for it,or perhaps reliant on plasma canisters. This would allow all but one solar to be removed, drastically reducing solar-lag.
Secondly, I'd like to replace the unused spaces where the solars were with deflector arrays. These would be a small array of projectors which would cast a force-wall type object a set distance away. It would be up to engineers to calibrate the distance to make sure they are aligned, failure to do so will leave gaps in the shields.
These shields could be used to stop space-dust, immovable rods and most significantly...meteors. However, they would be so power-intensive that the station could only (feasibly) have one on at a time permanently, or use them in short bursts (unless some crazy-good engineers are about to sperg pacman generators and radiation collectors everywhere).
Besides giving engineering another interesting thing to do whilst also reducing the boring and dull hull-repair grind which nobody ever actually does. I think this idea would give meteor rounds some sort of purpose beyond "lags and death". Centcomm would track the meteors automatically and inform the crew at short notice of it's position and course....it'd be the crew's goal to manage their limited power and maintain their deflectors to hold off the meteors as long as possible. Failing that, survive until the shuttle arrives. It'd also give meteor mode some "victory" conditions.
Let me know what you guys think.
Since solars are largely redundant, I've been considering what could be done instead.
Firstly, I'd make a new backup power source, probably by recoding pacman generators and having a generator room somewhere. This room of generators would provide just enough power for the station to operate, but would obviously be dependent on miners providing fuel for it,or perhaps reliant on plasma canisters. This would allow all but one solar to be removed, drastically reducing solar-lag.
Secondly, I'd like to replace the unused spaces where the solars were with deflector arrays. These would be a small array of projectors which would cast a force-wall type object a set distance away. It would be up to engineers to calibrate the distance to make sure they are aligned, failure to do so will leave gaps in the shields.
These shields could be used to stop space-dust, immovable rods and most significantly...meteors. However, they would be so power-intensive that the station could only (feasibly) have one on at a time permanently, or use them in short bursts (unless some crazy-good engineers are about to sperg pacman generators and radiation collectors everywhere).
Besides giving engineering another interesting thing to do whilst also reducing the boring and dull hull-repair grind which nobody ever actually does. I think this idea would give meteor rounds some sort of purpose beyond "lags and death". Centcomm would track the meteors automatically and inform the crew at short notice of it's position and course....it'd be the crew's goal to manage their limited power and maintain their deflectors to hold off the meteors as long as possible. Failing that, survive until the shuttle arrives. It'd also give meteor mode some "victory" conditions.
Let me know what you guys think.