Post by Marde on Jul 29, 2012 13:19:01 GMT -5
Syndicates and you!
Welcome to the wonderful world of Syndicates you ask? Their the people that try to get the disk that most Captains lay around and forgets.
Preparing
When the start of a Nuke round starts, each person on the squad will have a random but similiar name, something like "Gib Holding Agent #%", were the % represents a number. One person will be selected to choose the syndicates "family" name, stay appropriate. After the name chosen, each person's name will have a random first name and the chosen last name. So what do you do now? Inside the lockers is equipment you may need. Hardsuits are for getting to the station, while the Agent Card lets you go under a fake persona. Inside the locker opposite of the syndicate gear is multiple pinpointers (for finding the disk), ammo (because people still use primitive guns), and energy guns (tase tase tase) as well as one shipped bounced radio. The radio acts as a traitors headset or PDA would but contains 40 crystals but it can't be equipped. Now heres the tough part, distrubting the crystals but I'll talk about that one later. In another room spawns three bombs, they can't do large scale damage but they can door some reasonable damage. In the same room is, multiple pairs of the coverted insulated gloves. Also there are toolboxs, poximity sensors, remote signalers, and night vision goggles.
Begin the plan
Now that you guys have you gear, its time to discuss plans. Any plan is a good plan and a bad plan as no plan is perfect. Consider the following before you decide on the plan:
Is there an AI?
Do they have many security officers?
Did the captain leave the disk inside his office?
Is the rest of the team able to not die within 10 minutes?
Will the captain use the pinpointer?
Now its time to start planning. Here are suggestions that can be suggested.
Buy the teleporter board (10 crystals) and install it inside the ships teleporter room (the door won't open until the ship moves to the station level). Get glass and finish it. Just remember this is a one way trip.
Disrupt the stations power. this can be done with many ways. A powersink is very effective, however if its found they can get power back since the sink won't be draining and thus wastes the sink. Three bombs spawn inside the shuttle as well as the tools to modify the detonator attachment. A single bomb can usually take out two of the three engineering SMES cells and another can destroy the PA however a SMES cell can remain the they can order a new PA crate and setup solars.
Take down telecomms. This can be done the same way the previous idea was however you will need an e-mag to get in and disarm the turrets.
Disrupt security. With luck a bomb can allow you to get into the armory and out undetected if no one is paying attention. The station is no good without its lethal guns thus forcing people to kill you up close (you explode when you die and can cause them to go deaf or blind). Additionally you can eliminate all of Security and attempt to mascarade as them.
Covert ops. This one only works with one person. Why? Imagine this, each of you decides to go covert ops, you get agent cards and voice changers, but eventually one of your buddies make a mistake and get caught. People will realize theres syndicates and order all masks to be removed. If each person can stay in their hardsuit and stay unidentified, one person can get around the station with the family name and not need to use a gas mask. Use an Agent Card with your name on or tell the HoP your ID was stolen.
All out rush. Not recommended as a few taser shots can take down the mightiest of syndicates.
Secretly break into the vault and grab the nuke.
(IMPORTANT) GET THE DISK AND GET THE NUKE
Once you have your plan, split up into different roles and try to keep it one person per role (unless you all out rush). Use the SBR and buy your things, try to take as little as you can as plans can fail and the remaining crystals become needed. Have someone grab the military PDA, or at least have the person that is going covert take the cartridge and then implant it inside a PDA if they find one, its allows you to blow up other people's PDAs. Once your all ready and the ship has moved, mosey your way down to the server room and grab the nuke code. Ensure EVERYONE knows it.
Things to do
Stay in contact as much as you can and update on things that are happening. If someone goes covert you will be able to tell who they are as each member of the team has a giant next to them. Now go get the disk!
So you got the disk (or you all died and your reading this anyway). Time to set it. Get the Nuke from the vault and take it somewere safe. From there deploy it and click it. Insert the disk and enter the code. From there you can set the timer and enable it. The real job begins now, getting the shuttle to deep space. Once the bomb has been planted, and hopefully the person who planted gave it a reasonable amount of time so you can escape.
Welcome to the wonderful world of Syndicates you ask? Their the people that try to get the disk that most Captains lay around and forgets.
Preparing
When the start of a Nuke round starts, each person on the squad will have a random but similiar name, something like "Gib Holding Agent #%", were the % represents a number. One person will be selected to choose the syndicates "family" name, stay appropriate. After the name chosen, each person's name will have a random first name and the chosen last name. So what do you do now? Inside the lockers is equipment you may need. Hardsuits are for getting to the station, while the Agent Card lets you go under a fake persona. Inside the locker opposite of the syndicate gear is multiple pinpointers (for finding the disk), ammo (because people still use primitive guns), and energy guns (tase tase tase) as well as one shipped bounced radio. The radio acts as a traitors headset or PDA would but contains 40 crystals but it can't be equipped. Now heres the tough part, distrubting the crystals but I'll talk about that one later. In another room spawns three bombs, they can't do large scale damage but they can door some reasonable damage. In the same room is, multiple pairs of the coverted insulated gloves. Also there are toolboxs, poximity sensors, remote signalers, and night vision goggles.
Begin the plan
Now that you guys have you gear, its time to discuss plans. Any plan is a good plan and a bad plan as no plan is perfect. Consider the following before you decide on the plan:
Is there an AI?
Do they have many security officers?
Did the captain leave the disk inside his office?
Is the rest of the team able to not die within 10 minutes?
Will the captain use the pinpointer?
Now its time to start planning. Here are suggestions that can be suggested.
Buy the teleporter board (10 crystals) and install it inside the ships teleporter room (the door won't open until the ship moves to the station level). Get glass and finish it. Just remember this is a one way trip.
Disrupt the stations power. this can be done with many ways. A powersink is very effective, however if its found they can get power back since the sink won't be draining and thus wastes the sink. Three bombs spawn inside the shuttle as well as the tools to modify the detonator attachment. A single bomb can usually take out two of the three engineering SMES cells and another can destroy the PA however a SMES cell can remain the they can order a new PA crate and setup solars.
Take down telecomms. This can be done the same way the previous idea was however you will need an e-mag to get in and disarm the turrets.
Disrupt security. With luck a bomb can allow you to get into the armory and out undetected if no one is paying attention. The station is no good without its lethal guns thus forcing people to kill you up close (you explode when you die and can cause them to go deaf or blind). Additionally you can eliminate all of Security and attempt to mascarade as them.
Covert ops. This one only works with one person. Why? Imagine this, each of you decides to go covert ops, you get agent cards and voice changers, but eventually one of your buddies make a mistake and get caught. People will realize theres syndicates and order all masks to be removed. If each person can stay in their hardsuit and stay unidentified, one person can get around the station with the family name and not need to use a gas mask. Use an Agent Card with your name on or tell the HoP your ID was stolen.
All out rush. Not recommended as a few taser shots can take down the mightiest of syndicates.
Secretly break into the vault and grab the nuke.
(IMPORTANT) GET THE DISK AND GET THE NUKE
Once you have your plan, split up into different roles and try to keep it one person per role (unless you all out rush). Use the SBR and buy your things, try to take as little as you can as plans can fail and the remaining crystals become needed. Have someone grab the military PDA, or at least have the person that is going covert take the cartridge and then implant it inside a PDA if they find one, its allows you to blow up other people's PDAs. Once your all ready and the ship has moved, mosey your way down to the server room and grab the nuke code. Ensure EVERYONE knows it.
Things to do
Stay in contact as much as you can and update on things that are happening. If someone goes covert you will be able to tell who they are as each member of the team has a giant
So you got the disk (or you all died and your reading this anyway). Time to set it. Get the Nuke from the vault and take it somewere safe. From there deploy it and click it. Insert the disk and enter the code. From there you can set the timer and enable it. The real job begins now, getting the shuttle to deep space. Once the bomb has been planted, and hopefully the person who planted gave it a reasonable amount of time so you can escape.