Post by kevsop on Mar 20, 2013 2:03:37 GMT -5
So its my personal soapbox that the switching up of changlings that happened to more of a collective group is a bad thing. While it adds a lot more things to do, the major thing it added which changed the "feel" of the antag was that they now work together. This alone is ok, I guess, if not wanted.
The issue that arises is that changlings, while nerfed somewhat from their orignal set up, are still designed to kill people one versus one. If you look at Gibbed and the old way changlings were on /tg/ you had to team up on them to win. But with 3 other people on the map also being changlings, they become almost impossible to lock down because the one person who gets locked down and identified has three other people they can call out to for help, and multiple changlings stack better than the sum of their parts.
This causes issues from a player perspective, as of right now, there is no verifiable way to determine a changling without the player themselves slipping up and getting caught doing changlings things. This also causes issues from an admin perspective, as I routinely have to moderate and deal with adminhelps about people killed as changlings or as suspected changlings. There's no test, and John Q Pubbie has to decide between being to judicious with death justice, and getting nailed by an admin for being a griefer, or to lax, and getting into situation that neither the player nor the admin can resolve without disclosing antag status to the players and having to take a more active role in confirming or denying changlings.
So my purposal is simple. I like changling, I liked it more when it was a single or duo who didn't have a not hivemind to work together, but I believe we need an implemented test for changlings. I don't know if the old Gibbed Method of heating blood would be the best solution, as since there are more changlings on the station, the test should be harder to do so you don't start netting them on accident.
While I am not a coder, here are some feasible solutions.
This post is long but I feel that the issues and reasons for these purposed changes are unnecessary. Please feel free to chime in if you have an opinion or your own super cool changling test that might be able to be put in.
The issue that arises is that changlings, while nerfed somewhat from their orignal set up, are still designed to kill people one versus one. If you look at Gibbed and the old way changlings were on /tg/ you had to team up on them to win. But with 3 other people on the map also being changlings, they become almost impossible to lock down because the one person who gets locked down and identified has three other people they can call out to for help, and multiple changlings stack better than the sum of their parts.
This causes issues from a player perspective, as of right now, there is no verifiable way to determine a changling without the player themselves slipping up and getting caught doing changlings things. This also causes issues from an admin perspective, as I routinely have to moderate and deal with adminhelps about people killed as changlings or as suspected changlings. There's no test, and John Q Pubbie has to decide between being to judicious with death justice, and getting nailed by an admin for being a griefer, or to lax, and getting into situation that neither the player nor the admin can resolve without disclosing antag status to the players and having to take a more active role in confirming or denying changlings.
So my purposal is simple. I like changling, I liked it more when it was a single or duo who didn't have a not hivemind to work together, but I believe we need an implemented test for changlings. I don't know if the old Gibbed Method of heating blood would be the best solution, as since there are more changlings on the station, the test should be harder to do so you don't start netting them on accident.
While I am not a coder, here are some feasible solutions.
- Heat Blood test like Gibbed
- Make them unable to be debrained, similar how they used to be while in statsis
- Make them immune to, or react differently, to a somewhat hard to make chemical, like Ryetalyn, since that deals with genetic issues already.
This post is long but I feel that the issues and reasons for these purposed changes are unnecessary. Please feel free to chime in if you have an opinion or your own super cool changling test that might be able to be put in.