Post by mutateddorito on Apr 18, 2013 20:07:23 GMT -5
Suitcase gun- Requires wires, any gun, and a briefcase. After putting it together when its in your primary hand you can click like normal and fire.
Security Hardsuit- Spawns in emergency armory, acts like armor and allows you to go into space
Emagged practice laser gun- when emagged it does 75% less damage than a real laser gun
Shotgun grenade shells- a shell that can have a grenade placed in it.
Suppressed pistol- costs 6 telecrystals, makes little noise
Multi-Tool- can be ordered, has all tools in one, except welder. Just click to change the tool like an rcd
Magnet floors- permabrig, floors are magnetic so placing magboots on prisoners will make them not be able to run.
Camera gun: for traitor librarians
Ability to hide body bags under floor tiles, except when you run over the tile, it makes you either trip or be slower.
Blobs joining together making a blobster. It eats quickly and is very aggressive. (Maybe if you are antag you can fuse them on purpose, and can fuse different ones to make different color blobsters)
Steroid shot (traitor item)- costs 4 telecrystals, when injected into an animal it makes it stronger, monkey to a gorilla and so forth. They do not attack you, but attack everyone else.
Spider Web- can be used in RnD to make new armors, or maybe if you run into it, you cannot move until its burned with a welder or any fire source.
When you die from a spider it instantly makes you into a cocoon of web and sooner or later you will burst into 3-5 more spiders.
Pen sword- traitor item, or syndicate item. Looks like a pen, but when you click it, it becomes a sword.
Crashed ships- instead of containing shit, they should have useful items.
asteroids-Low chance of crashing into the station, may contain aliens,mobs or even Rare metals
Blobbombs- when getting extract from a purple blob, instead, put a signaler and igniter assembly into it. When tossed and signaled it will erupt into a ball of fire and will explode after a little. Doesn't cause explosive damage only fire. Or you can light it in your hands and toss it at people
Lockable Lockers: Requires airlock electronics, any ID, locker, wires and a battery cell. Place wires onto the battery cell, add it to the airlock electronics, and then to the locker, swipe your ID, then use a screwdriver to finish the assembly. Only the person who swipes can open it
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Pistol-whipping: Harm intent, aim for the head and hit them with it. Maybe a 25% knock out chance?
Whetstone: A rock that can sharpen blades, could be a cheap traitor item. (Increases melee for a few hits)
Advanced taser gun: researched, it can switch between two modes, regular and chain mode. The chain mode will hit one person and link to another near by. Maybe for crowd control or if someone is stealing a prisoner.
Garrote: traitor item for the mime, must be wielded in both hands, when used on someone it will rap around their neck, click again to tighten and click again to sever their jugular and other arteries. Costs 6 People can escape the garrote by resisting, they cannot speak for up to 5-10 seconds afterwards because their throat will be in intense pain.
Backpack bomb: if you place a bomb in a backpack, and say glass shards if it explodes it should fire the shards like projectiles.
Mining vehicle: small one or two seater, can be used to mine minerals. Automatically stores minerals if an ore box is attached.
Security teleport pads: Small pads in general areas, if you call for help they can request to be teleported to that pad, someone must accept it from the pad. Security can have a teleporter inside the armory or office.
Makeshift shield: Make a closet, weld it shut, use a crowbar to rip the henges off, add rods and weld them to it. Absorbs melee for up to 100 damage and will not absorb taser shots. Laser guns will melt through it after a couple of shots.
Security Hardsuit- Spawns in emergency armory, acts like armor and allows you to go into space
Emagged practice laser gun- when emagged it does 75% less damage than a real laser gun
Shotgun grenade shells- a shell that can have a grenade placed in it.
Suppressed pistol- costs 6 telecrystals, makes little noise
Multi-Tool- can be ordered, has all tools in one, except welder. Just click to change the tool like an rcd
Magnet floors- permabrig, floors are magnetic so placing magboots on prisoners will make them not be able to run.
Camera gun: for traitor librarians
Ability to hide body bags under floor tiles, except when you run over the tile, it makes you either trip or be slower.
Blobs joining together making a blobster. It eats quickly and is very aggressive. (Maybe if you are antag you can fuse them on purpose, and can fuse different ones to make different color blobsters)
Steroid shot (traitor item)- costs 4 telecrystals, when injected into an animal it makes it stronger, monkey to a gorilla and so forth. They do not attack you, but attack everyone else.
Spider Web- can be used in RnD to make new armors, or maybe if you run into it, you cannot move until its burned with a welder or any fire source.
When you die from a spider it instantly makes you into a cocoon of web and sooner or later you will burst into 3-5 more spiders.
Pen sword- traitor item, or syndicate item. Looks like a pen, but when you click it, it becomes a sword.
Crashed ships- instead of containing shit, they should have useful items.
asteroids-Low chance of crashing into the station, may contain aliens,mobs or even Rare metals
Blobbombs- when getting extract from a purple blob, instead, put a signaler and igniter assembly into it. When tossed and signaled it will erupt into a ball of fire and will explode after a little. Doesn't cause explosive damage only fire. Or you can light it in your hands and toss it at people
Lockable Lockers: Requires airlock electronics, any ID, locker, wires and a battery cell. Place wires onto the battery cell, add it to the airlock electronics, and then to the locker, swipe your ID, then use a screwdriver to finish the assembly. Only the person who swipes can open it
------------------------
Pistol-whipping: Harm intent, aim for the head and hit them with it. Maybe a 25% knock out chance?
Whetstone: A rock that can sharpen blades, could be a cheap traitor item. (Increases melee for a few hits)
Advanced taser gun: researched, it can switch between two modes, regular and chain mode. The chain mode will hit one person and link to another near by. Maybe for crowd control or if someone is stealing a prisoner.
Garrote: traitor item for the mime, must be wielded in both hands, when used on someone it will rap around their neck, click again to tighten and click again to sever their jugular and other arteries. Costs 6 People can escape the garrote by resisting, they cannot speak for up to 5-10 seconds afterwards because their throat will be in intense pain.
Backpack bomb: if you place a bomb in a backpack, and say glass shards if it explodes it should fire the shards like projectiles.
Mining vehicle: small one or two seater, can be used to mine minerals. Automatically stores minerals if an ore box is attached.
Security teleport pads: Small pads in general areas, if you call for help they can request to be teleported to that pad, someone must accept it from the pad. Security can have a teleporter inside the armory or office.
Makeshift shield: Make a closet, weld it shut, use a crowbar to rip the henges off, add rods and weld them to it. Absorbs melee for up to 100 damage and will not absorb taser shots. Laser guns will melt through it after a couple of shots.