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Post by aidsdianbrony on Apr 20, 2013 20:49:36 GMT -5
For the last 2 weeks or so, every time I have played on FacePunch, it has been changeling, traitor, revolutionaries etc. And every time, the heads freaked and called the shuttle right away, not allowing anyone to do anything about the lings or traitors, and ending the round very early and no one gets anything done. I am aware that there is an extended round type, but it is not played very often. I know I am not the only one that feels this way, as I have a pal that has stopped playing on Facepunch all together because he could never do anything he wanted to do. I think making extended rounds more common and the other round types less common would make the game more fun for everyone. It will be a treat to be able to be a changeling or a traitor, instead of it being expected every round you play. As for the heads freaking out every time there is an objective that another group has to complete; there should be a new rule implemented to prevent heads from calling the shuttle right away even if lings or something like that is even suspected. I find it kind of fun to hunt down lings and space them, or find a traitor and beat his brains ou.. I mean perma brig him. It brings a new challenge to the game and makes things interesting.
In short, make extended rounds more common and the other round types less common. And don't let the heads immediately call the shuttle at the slightest hint of a traitor, ling, etc.
Thank you for reading, input is very appreciated.
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Post by Name Changing Autist on Apr 20, 2013 22:17:56 GMT -5
Okay for this, Extended Rounds have the same chance to happen I believe as the other types but with more people comes more game modes and that makes most of this quite rare, also believe it or not but next to every extended round in my opinion turns to shit as we have chucklefucks who decide to become the Antags who are obviously missing but still that isn't cool and we try to avoid having that happen.
Onto the Heads freaking out every time there is an objective another group has to complete most of the times Antags are caught shit has already gone down and the station is damaged or people are dead. Paranoid Heads calling the shuttle to test the game mode is MetaGaming and is dealt with.
EDIT: Okay while reading an unrelated log at the time I noticed you doing OOC in IC majorly with 'This server just flips shit whe 1 minor things goes wrong' when a Nuke OPs teams had taken the Nuke Disk and the entire station was in risk of destruction. and after thinking about it I came to this conclusion: You seem to ignore that when the shuttle gets called for something like that it isn't people freaking out when one minor thing goes wrong, it is people in fear that the station is about to be blown up. There is a fine line between Calling for no Reason and Calling for a reason like that in which the Station has gone to shit and so on.
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Post by mutateddorito on Apr 21, 2013 15:40:27 GMT -5
says the one who was being a shitty captain the game that you are speaking of, you hid in your office the whole time and we told you to call it.
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