Post by warnipple on Oct 20, 2013 22:05:20 GMT -5
So you want to be a chemist eh? Making drugs and distributing them your specialty? Well look no more. Here's a guide to do all that. This is also helpful if you want to know the recipes to useful stuff incase of emergencies.
First I'd like to start this guide off with some helpful info. Even if you make useful drugs, most people will be unwilling to take them because they are untrusting and thats fine because you wouldn't trust another chemist anyway, right? So mainly if you play a chemist you make drugs for yourself and the occasional naive assistant.
To look at all the recipes available, be sure to check the wiki:
wiki.nanotrasen.com/index.php/Guide_to_chemistry
I only list the popular drugs, that are made the most.
wiki.nanotrasen.com/index.php/Guide_to_chemistry#Quik-Guide_to_Making_Medicine
The quik guide is VERY helpful.
Now onto the drugs that you can make. Chemists have a cure for everything and the proactive chemist could make their area (chem) a place better for healing, better than medbay. However, like I said before, most people won't trust you so you have to build a 'reputation' or making good drugs. Which is very hard to do.
Helpful recipes:
Harmful recipes:
First I'd like to start this guide off with some helpful info. Even if you make useful drugs, most people will be unwilling to take them because they are untrusting and thats fine because you wouldn't trust another chemist anyway, right? So mainly if you play a chemist you make drugs for yourself and the occasional naive assistant.
To look at all the recipes available, be sure to check the wiki:
wiki.nanotrasen.com/index.php/Guide_to_chemistry
I only list the popular drugs, that are made the most.
wiki.nanotrasen.com/index.php/Guide_to_chemistry#Quik-Guide_to_Making_Medicine
The quik guide is VERY helpful.
Now onto the drugs that you can make. Chemists have a cure for everything and the proactive chemist could make their area (chem) a place better for healing, better than medbay. However, like I said before, most people won't trust you so you have to build a 'reputation' or making good drugs. Which is very hard to do.
Helpful recipes:
Bicaridine
(brute cure)
1 part Inaprovaline, 1 part Carbon
Dermaline
(burn cure)
1 part Kelotane, 1 part Oxygen, 1 part Phosphorus
10u Carbon, 10u Silicon, 20u Oxygen, 20u Phosphorus
Anti-Toxin
(toxin cure)
1 part Nitrogen, 1 part Potassium, 1 part Silicon
Inaprovaline
(for critical status)
1 part Carbon, 1 part Oxygen, 1 part Sugar
Tricordrazine
(all damage cure)
1 part Anti-Toxin, 1 part Inaprovaline
10u Carbon, 10u Oxygen, 10u Sugar, 10u Nitrogen, 10u Potassium, 10u Silicon.
Hyronalin
(cures rads)
1 part Anti-Toxin, 1 part Radium
Ryetalyn
(cure genetic defects or removing super powers)
1 part Arithrazine, 1 part Carbon
10u Nitrogen, 10u Silicon, 10u Potassium, 20u Radium, 20u Hydrogen, 20u Carbon
Note: 1 part = 10 units
(brute cure)
1 part Inaprovaline, 1 part Carbon
Dermaline
(burn cure)
1 part Kelotane, 1 part Oxygen, 1 part Phosphorus
10u Carbon, 10u Silicon, 20u Oxygen, 20u Phosphorus
Anti-Toxin
(toxin cure)
1 part Nitrogen, 1 part Potassium, 1 part Silicon
Inaprovaline
(for critical status)
1 part Carbon, 1 part Oxygen, 1 part Sugar
Tricordrazine
(all damage cure)
1 part Anti-Toxin, 1 part Inaprovaline
10u Carbon, 10u Oxygen, 10u Sugar, 10u Nitrogen, 10u Potassium, 10u Silicon.
Hyronalin
(cures rads)
1 part Anti-Toxin, 1 part Radium
Ryetalyn
(cure genetic defects or removing super powers)
1 part Arithrazine, 1 part Carbon
10u Nitrogen, 10u Silicon, 10u Potassium, 20u Radium, 20u Hydrogen, 20u Carbon
Note: 1 part = 10 units
Here are some harmful recipes. Use these to make syringes or pills to harm other players. Remember to bug R&D or break in there to make yourself a Rapid Syringe gun.. eventually.
Harmful recipes:
Chloral Hydrate
Once injected, it will make them pass out in the next 20 RL seconds. It doesn't last long though. More than 30 units can be lethal.
3 parts Chlorine, 1 part Ethanol, 1 part Water
Sleep Toxin
This will keep your target down and won't kill them if they are injected with too much.
1 part Chloral Hydrate, 4 parts Sugar
Smoke
Once mixed, it produce smoke.
1 part Phosporous, 1 part Potassium, 1 part Sugar
Polytrinic Acid
We combine this with smoke to make a very deadly grenade.
1 part Chlorine, 1 part Potassium, 1 part Sulphuric Acid
Space Lube
Makes people slip so you can inject them with some happy happy fun time. Very useful if you're taking a non-lethal approach (not an antag).
1 part Oxygen, 1 part Silicon, 1 part Water
Space Drugs
Happy happy fun time.
1 part Lithium, 1 part Mercury, 1 part Sugar
Thermite
Splash on walls and use welding torch on the wall to burn through it.
1 part Aluminium, 1 part Iron, 1 part Oxygen
EMP
Requires Uranium. Very helpful to stop that Durand rampaging (there should be Uranium in his exosuit fab).
1 part Iron, 1 part Uranium
Once injected, it will make them pass out in the next 20 RL seconds. It doesn't last long though. More than 30 units can be lethal.
3 parts Chlorine, 1 part Ethanol, 1 part Water
Sleep Toxin
This will keep your target down and won't kill them if they are injected with too much.
1 part Chloral Hydrate, 4 parts Sugar
Smoke
Once mixed, it produce smoke.
1 part Phosporous, 1 part Potassium, 1 part Sugar
Polytrinic Acid
We combine this with smoke to make a very deadly grenade.
1 part Chlorine, 1 part Potassium, 1 part Sulphuric Acid
Space Lube
Makes people slip so you can inject them with some happy happy fun time. Very useful if you're taking a non-lethal approach (not an antag).
1 part Oxygen, 1 part Silicon, 1 part Water
Space Drugs
Happy happy fun time.
1 part Lithium, 1 part Mercury, 1 part Sugar
Thermite
Splash on walls and use welding torch on the wall to burn through it.
1 part Aluminium, 1 part Iron, 1 part Oxygen
EMP
Requires Uranium. Very helpful to stop that Durand rampaging (there should be Uranium in his exosuit fab).
1 part Iron, 1 part Uranium
Of course not every recipe is listed but these are the ones I use the most. Here is a most indepth guide to what these drugs do. Most drugs can be made into a pill to be swallowed or a syringe to be injected. Pills are for large doses and syringes are for small doses.
Bicaridine
- Heals brute damage.
Dermaline
- Heals burn damage.
Anti-Toxin
- Heals toxin damage.
Inaprovaline
- Stabilizes the body. Use this on crit status players. If you have the help intent and you try helping them but perform CPR instead. That means they're in crit. Those guys need some of this before they can get medical attention. Luckily you only need a small amount to stabilize someone.
Tricordrazine
- Heals all damage but very slowly. This is very helpful to carry around so you can swallow to cure ANY damage. Although it cures all damage slower than the damage specific ones.
Hyronalin
- Cures radiation instantly. Mainly used by genetics when they are trying to inject themselves constantly to get the right combination of super powers.
Ryetalyn
- Cures genetic defects. Mainly used in a syringe gun to remove super powers.
Chloral Hydrate
- Makes people pass out really quickly however it doesn't last long. 30 units is lethal.
Sleep Toxin
- Unlike Chloral. I'm pretty sure this can't kill in higher doses. The 'stun' effect lasts longer than Chloral.
Smoke
- Used in grenades in combination with other drugs (poly acid).
Polytrinic Acid
- Splash this on someone's face and they will die unless they have some sort of headgear on.
Space Lube
- Use this to set up a 'road block' so you can inject them with sleep toxin or some other fun stuff. To counter: Syndicate no-slip shoes will ensure you don't slip from this but also tell the chemist that you're a traitor.
Space Drugs
- Party drug. Make sure to have some anti-toxin available incase you take too much.
Thermite
- Splash on walls and use a welding torch to burn through them. You only need to splash a little bit for it to work so a large beaker with 100 thermite could destroy 20 walls.
EMP
- Use this for stunning borgs and durands.
Grenade making guide:
Good chemist example:
i.imgur.com/v0rrJ4d.png
Bad chemist example:
i.imgur.com/RJ2kSp8.png
Bicaridine
- Heals brute damage.
Dermaline
- Heals burn damage.
Anti-Toxin
- Heals toxin damage.
Inaprovaline
- Stabilizes the body. Use this on crit status players. If you have the help intent and you try helping them but perform CPR instead. That means they're in crit. Those guys need some of this before they can get medical attention. Luckily you only need a small amount to stabilize someone.
Tricordrazine
- Heals all damage but very slowly. This is very helpful to carry around so you can swallow to cure ANY damage. Although it cures all damage slower than the damage specific ones.
Hyronalin
- Cures radiation instantly. Mainly used by genetics when they are trying to inject themselves constantly to get the right combination of super powers.
Ryetalyn
- Cures genetic defects. Mainly used in a syringe gun to remove super powers.
Chloral Hydrate
- Makes people pass out really quickly however it doesn't last long. 30 units is lethal.
Sleep Toxin
- Unlike Chloral. I'm pretty sure this can't kill in higher doses. The 'stun' effect lasts longer than Chloral.
Smoke
- Used in grenades in combination with other drugs (poly acid).
Polytrinic Acid
- Splash this on someone's face and they will die unless they have some sort of headgear on.
Space Lube
- Use this to set up a 'road block' so you can inject them with sleep toxin or some other fun stuff. To counter: Syndicate no-slip shoes will ensure you don't slip from this but also tell the chemist that you're a traitor.
Space Drugs
- Party drug. Make sure to have some anti-toxin available incase you take too much.
Thermite
- Splash on walls and use a welding torch to burn through them. You only need to splash a little bit for it to work so a large beaker with 100 thermite could destroy 20 walls.
EMP
- Use this for stunning borgs and durands.
Grenade making guide:
Grenades are useful for chem because they allow you to basically mix two bottles/beakers of chemicals instantly to produce a reaction. You can make all sorts of grenades. Healing grenades, grenades to kill, and non-lethal grenades. There are a lot of possibilities and I haven't even explored them all. A friend of mine, Peter Panning, tried to make poly acid, flash, metal foam grenades. Experiment!
To make a basic grenade. Follow these steps:
1. Grab an ignitor, timer, screw driver.
2. Use the screw driver on the ignitor once, and twice on the timer so they can be attached.
3. Attach the timer and ignitor together to form a device.
4. Attach the device to a grenade casing.
5. Now you may add 2 beakers (50 units max) or 2 bottles (30 units max) to the grenade casing.
6. This is an example but add a 30 unit bottle of potassium and a 30 unit bottle of water to the grenade.
7. Screw driver the grenade to prime it.
8. Now you may use the grenade for whatever its intended purpose. This example grenade makes a small explosion enough to gib corpses but not enough to kill someone.
Remember the two bottles/beakers you put in the grenade is the reaction. You can put any mixture of chemicals in those two and they will be instantly mixed when the grenade is armed.
Large grenade casings can be obtained from R&D. The benefit of using a large grenade casing is that it may hold large beakers for more units of chemicals, which means a bigger reaction.
Large beakers may be created from an autolathe. An autolathe spawns in QM so you can ask QM for more large beakers or have R&D build one.
To make a basic grenade. Follow these steps:
1. Grab an ignitor, timer, screw driver.
2. Use the screw driver on the ignitor once, and twice on the timer so they can be attached.
3. Attach the timer and ignitor together to form a device.
4. Attach the device to a grenade casing.
5. Now you may add 2 beakers (50 units max) or 2 bottles (30 units max) to the grenade casing.
6. This is an example but add a 30 unit bottle of potassium and a 30 unit bottle of water to the grenade.
7. Screw driver the grenade to prime it.
8. Now you may use the grenade for whatever its intended purpose. This example grenade makes a small explosion enough to gib corpses but not enough to kill someone.
Remember the two bottles/beakers you put in the grenade is the reaction. You can put any mixture of chemicals in those two and they will be instantly mixed when the grenade is armed.
Large grenade casings can be obtained from R&D. The benefit of using a large grenade casing is that it may hold large beakers for more units of chemicals, which means a bigger reaction.
Large beakers may be created from an autolathe. An autolathe spawns in QM so you can ask QM for more large beakers or have R&D build one.
Good chemist example:
i.imgur.com/v0rrJ4d.png
Bad chemist example:
i.imgur.com/RJ2kSp8.png