Post by ppi on Dec 1, 2013 19:33:20 GMT -5
NOW WITH REASONS!
AI Upload needs a flash. (This gives defense against subverted borgs, and people wanting to kill the ai, or even subvert it)
Station need's half a dozen heaters.(Heaters are usefull for what they are made for, heating up the station, breeches happen often, and space is cold)
Box of spare PDA's or a PDA printer at bridge or hop's office.(Pda's are really usefull, get a new one and spamm woody got wood to the ai, and the ai knows not who it is, be a good traitor and make deals instead of killing or, replace your lost pda)
Random sunglasses, cigarett buts, more 'abandoned' or rarely visited areas, or at least remove internal view, like replace the r-windows to gateway room with r-walls.(There used to spawn some sunglasses on the old map, and qm's should have aditional sunglasses in their closet now that i think about it, cigaret buts are nice because cam projector, and by replacing the r-windows in gateway with r-walls you can do more illegal things there like cult base, rev base, nukesquad base etc)
Connecting the pipes, enable crawling through pipes and LAN.(because it's not working)
Girder protection outside Bridge, Genetics and Viruology because space dust anno solar panels, only more holes. (Spess dust always hit viruology and genetics, monkeys will always die, every round.
Motion sensitive cameras in EVA and AI core.(EVA so ai notice breakins really handy in old eva, will be handy in new eva, same with ai core)
Working apc at the derlict teleporter. (so you don't have to drag along blueprints, and apc circuits, battery, metal cables and the whole shebang to use the teleporter)
Derlict being more closed, with rooms that have air and power.(making the bridge and captains old office airtight and powered would be neat, maybe even a security camera computer, or an emp nade.)
SMES unit + pacman unit at mining, maybe even multiple station at the corners to send ores to center mining station (last is just a hopefull wish, first is because power runs out really fast)
Return of the old ai-station/telecoms as a place with air and some power, maybe even a working teleporter or one missing teleporter circuit. (Like the derlict mostly a place that contain a few neat things, or some air tight space for illegal activities)
Allow borgs to unlock their own covers, but not lock them.(It would be handy, but not really needed)
Replace the walls on bottom right corner of ai upload with r-walls.(taking down the ai is already too easy, fixing this will make break ins take at least a minute longer.)
Make sec borg circuits cheaper, or use something else then diamonds, like gold or silver. (I miss security borgs, made great security, sure they are stronk, but thats the point of them, they had a ranged stun, making it cheaper, or use more common materials might bring sec borgs onto the station more often and not let it fall in disuse because it's hard to get)
More maintainance room with firefighting gear.(Above mining, and incinerator is the only places with such for those with maint access, with additional access there are 3 or 4 more)
Make HoP immune to syndicate chair.(or not, either way is fine)
Make Celldoors more robust as they are "large heavy metal blast door" and should survive a welder bomb.(Light bulbs should not be able to harm them, only items that deals medium damage or higher can)
Give antags with unique 'radios' the how to use it, and that using # instead of : as a way to prevent people from accidentaly their rounds.(# works as replacement for :, and is less likely to mistake, and it's really simple thing to update)
Toy Mechs from Arcades, bring them back.(because toy facotires, and bragging rights for having won them all)
make so that emag borgs have their emag tools available even when emagging was done as default cyborg, or if a new module is installed, either that or they are just missing.(apparently this was removed, and that is sad, now every standard borg is subverted, always, and engineer borgs could taze the ai)
Have teleporters and Robotics switch place, or make robotics more open.(nobody gets borged because robotics is hard to get too)
Connect kitchen and botany.(Yo, botanist, i want 50000 bananas stats, no problem chef. Maybe bring back the unique radio they had? what was it :h or something.)
There is a Captains armour on the station by default, Captain spawns with normal body armor, or captains body armor. (stronk armor, and space worthy, captain not worthy, first come first get)
Escape pods by security, engineering, Research and maybe even chapel.(all of my this, so you don't have to run across the entire station to escape)
Have the R-glass as Test site be replace with an like a shuttle wall.(one bomb destroys it, second bomb destroys the wall behind it, admin walls can't be destroyed.)
Add machine that can read how big the bomb was.(how do i count tiles, cameras usually go away after a successfull bombing, and after 3 bombings it's hard to see how much better the bomb is)
Viruologist maybe getting a chem dispenser(maybe, this is mostly due to chemistry being in science rather then medbay, come to think of it, medbay used to be so populated before...)
Interrogation obvervation room(no special reason)
Firing range.(no special reason)
Allow ordering of tank transfer valves at cargo bay.(more bombs, unless there is a crate for this, if so, disregard this)
Return Reactive Armor to the RD.(It's hillarious punching the rd with the armor and watch him end up in space)
HoS Space Suit, and even Security Space suits.(security suits because space is like the safest place, unless meteors or carps)
Adding paint to engineering, allowing it to be used.(not important, but would be nice)
Bigger escape pods maybe? allow it for 4 or 6.(random suggestion, no reason for no reason against)
Access to Crew Manifest as ghost(maybe)
As ghost auto examine anything you click, have this toggable, if this doesnt exist, it will be absurdly handy for admins aghosting.(and when i observe griefers)
Prison astroid (I have no idea how this would work without it ending up with PRISON ESCAPE! disregard this)
Bring back the abadoned white ship (it was cool, and was a nice place to fill up with o2)
Add safe to ever head's office. (safes are handy to hide shit in, nobody will ever suspect the safe being used)
Maybe add back mining artifact rooms? Maybe even with more diversity like, one room could contain drugs, good or bad, another could contain rare costumes or hat, and a third could be cultist themed and contain a soulstone and some ectoplasm. (random, random, artifact rooms was the fun part about old mining, chance of finding a diamond drill or ripley, or start a xeno invasion was always fun.)
The return of telecoms as something on station or off station. (not the old telecoms, would have to be fixed so it's basically machines that disable this and that radio frequency when turned off, thus no power=no communication, and by simpliying it, no lag!)
Return of the messasge monitor with all pda messages.(I spy with my little eye, a tator)
Plastic flaps everywhere, for easy delivery and breaking and entery. (Because mail room is gone)
A way to repair plastic flaps akin to the prison doors. (so they can be repaired mostly)
Allow emaging of fire alarms to disable them permanently (makes fire spread easier)
Bring back the chance of emagging dors might fail opening them.(hacking doors might open them forever, might close them forever)
Fix so multiple id's in wallet work.(It doesnt)
Bring back mail room.(because no plastic flaps)
More Portable flashers, maybe just one more.(3 flashers in total is enough, maybe add a way to order more at cargo)
Make it harder to break into AI smes room by using r-walls.(it is too easy taking down the ai)
Have the AI smes start with full charge by default.(ai needs power)
Bring back the old borg icons and make them available as with the engineering borgs.(personally i find most of the standard borgs, default borgs, mediborgs and most of the service borgs to be ugly)
More mice, bring back Tom.(guardian of the nuke, also mouse traps have more use then fucking with security)
Extra Spacesuit at DJ station.(I enjoyed the extra space suit, traded the robustness of eva/mining/engineering hardsuit for the speed of the red spacesuit)
Being able to disable seeing antags when observing. (why? Why is this a suggestion?)
Enabling medical hud as ghost and while observing. both being toggled on or off. (Medical hud as ghost would be neat, and aghosting makes observing easier)
Bring back satchels.(smaller hit box, and they look awesome, compared to the leather satchels)
Allowing handcuffing of AI's and borgs, just because it's funny.(it's funny)
Fixing Access to shuttle console for speedy takeoff.(OHGOD THE SINGULARITY/NARSIE IS UPON US!!! HALP, only emags works)
Fixing access to changing alert levels.(this is fixed, disregard this)
Shoe storage? Spawns random shoes at the beginning of each round. idk. (eh, disregard this too)
More Airscrubbers. (4 air scrubbers does not a station scrub, then again, atmos got like several big new ones so maybe not=)
Fixing so that ai can't control doors with ai control wire cut. (I the ai control wire was cut, yet the ai managed to fucking bolt the door, wat)
fixing so Firedoors welded open stays open, unless un-welded.(yeah, this was odd, i welded a firedoor open, then the fire alarm went and it closed.)
Radiation suits in engineering.(radiation stronk)
AI Upload needs a flash. (This gives defense against subverted borgs, and people wanting to kill the ai, or even subvert it)
Station need's half a dozen heaters.(Heaters are usefull for what they are made for, heating up the station, breeches happen often, and space is cold)
Box of spare PDA's or a PDA printer at bridge or hop's office.(Pda's are really usefull, get a new one and spamm woody got wood to the ai, and the ai knows not who it is, be a good traitor and make deals instead of killing or, replace your lost pda)
Random sunglasses, cigarett buts, more 'abandoned' or rarely visited areas, or at least remove internal view, like replace the r-windows to gateway room with r-walls.(There used to spawn some sunglasses on the old map, and qm's should have aditional sunglasses in their closet now that i think about it, cigaret buts are nice because cam projector, and by replacing the r-windows in gateway with r-walls you can do more illegal things there like cult base, rev base, nukesquad base etc)
Connecting the pipes, enable crawling through pipes and LAN.(because it's not working)
Girder protection outside Bridge, Genetics and Viruology because space dust anno solar panels, only more holes. (Spess dust always hit viruology and genetics, monkeys will always die, every round.
Motion sensitive cameras in EVA and AI core.(EVA so ai notice breakins really handy in old eva, will be handy in new eva, same with ai core)
Working apc at the derlict teleporter. (so you don't have to drag along blueprints, and apc circuits, battery, metal cables and the whole shebang to use the teleporter)
Derlict being more closed, with rooms that have air and power.(making the bridge and captains old office airtight and powered would be neat, maybe even a security camera computer, or an emp nade.)
SMES unit + pacman unit at mining, maybe even multiple station at the corners to send ores to center mining station (last is just a hopefull wish, first is because power runs out really fast)
Return of the old ai-station/telecoms as a place with air and some power, maybe even a working teleporter or one missing teleporter circuit. (Like the derlict mostly a place that contain a few neat things, or some air tight space for illegal activities)
Allow borgs to unlock their own covers, but not lock them.(It would be handy, but not really needed)
Replace the walls on bottom right corner of ai upload with r-walls.(taking down the ai is already too easy, fixing this will make break ins take at least a minute longer.)
Make sec borg circuits cheaper, or use something else then diamonds, like gold or silver. (I miss security borgs, made great security, sure they are stronk, but thats the point of them, they had a ranged stun, making it cheaper, or use more common materials might bring sec borgs onto the station more often and not let it fall in disuse because it's hard to get)
More maintainance room with firefighting gear.(Above mining, and incinerator is the only places with such for those with maint access, with additional access there are 3 or 4 more)
Make HoP immune to syndicate chair.(or not, either way is fine)
Make Celldoors more robust as they are "large heavy metal blast door" and should survive a welder bomb.(Light bulbs should not be able to harm them, only items that deals medium damage or higher can)
Give antags with unique 'radios' the how to use it, and that using # instead of : as a way to prevent people from accidentaly their rounds.(# works as replacement for :, and is less likely to mistake, and it's really simple thing to update)
Toy Mechs from Arcades, bring them back.(because toy facotires, and bragging rights for having won them all)
make so that emag borgs have their emag tools available even when emagging was done as default cyborg, or if a new module is installed, either that or they are just missing.(apparently this was removed, and that is sad, now every standard borg is subverted, always, and engineer borgs could taze the ai)
Have teleporters and Robotics switch place, or make robotics more open.(nobody gets borged because robotics is hard to get too)
Connect kitchen and botany.(Yo, botanist, i want 50000 bananas stats, no problem chef. Maybe bring back the unique radio they had? what was it :h or something.)
There is a Captains armour on the station by default, Captain spawns with normal body armor, or captains body armor. (stronk armor, and space worthy, captain not worthy, first come first get)
Escape pods by security, engineering, Research and maybe even chapel.(all of my this, so you don't have to run across the entire station to escape)
Have the R-glass as Test site be replace with an like a shuttle wall.(one bomb destroys it, second bomb destroys the wall behind it, admin walls can't be destroyed.)
Add machine that can read how big the bomb was.(how do i count tiles, cameras usually go away after a successfull bombing, and after 3 bombings it's hard to see how much better the bomb is)
Viruologist maybe getting a chem dispenser(maybe, this is mostly due to chemistry being in science rather then medbay, come to think of it, medbay used to be so populated before...)
Interrogation obvervation room(no special reason)
Firing range.(no special reason)
Allow ordering of tank transfer valves at cargo bay.(more bombs, unless there is a crate for this, if so, disregard this)
Return Reactive Armor to the RD.(It's hillarious punching the rd with the armor and watch him end up in space)
HoS Space Suit, and even Security Space suits.(security suits because space is like the safest place, unless meteors or carps)
Adding paint to engineering, allowing it to be used.(not important, but would be nice)
Bigger escape pods maybe? allow it for 4 or 6.(random suggestion, no reason for no reason against)
Access to Crew Manifest as ghost(maybe)
As ghost auto examine anything you click, have this toggable, if this doesnt exist, it will be absurdly handy for admins aghosting.(and when i observe griefers)
Prison astroid (I have no idea how this would work without it ending up with PRISON ESCAPE! disregard this)
Bring back the abadoned white ship (it was cool, and was a nice place to fill up with o2)
Add safe to ever head's office. (safes are handy to hide shit in, nobody will ever suspect the safe being used)
Maybe add back mining artifact rooms? Maybe even with more diversity like, one room could contain drugs, good or bad, another could contain rare costumes or hat, and a third could be cultist themed and contain a soulstone and some ectoplasm. (random, random, artifact rooms was the fun part about old mining, chance of finding a diamond drill or ripley, or start a xeno invasion was always fun.)
The return of telecoms as something on station or off station. (not the old telecoms, would have to be fixed so it's basically machines that disable this and that radio frequency when turned off, thus no power=no communication, and by simpliying it, no lag!)
Return of the messasge monitor with all pda messages.(I spy with my little eye, a tator)
Plastic flaps everywhere, for easy delivery and breaking and entery. (Because mail room is gone)
A way to repair plastic flaps akin to the prison doors. (so they can be repaired mostly)
Allow emaging of fire alarms to disable them permanently (makes fire spread easier)
Bring back the chance of emagging dors might fail opening them.(hacking doors might open them forever, might close them forever)
Fix so multiple id's in wallet work.(It doesnt)
Bring back mail room.(because no plastic flaps)
More Portable flashers, maybe just one more.(3 flashers in total is enough, maybe add a way to order more at cargo)
Make it harder to break into AI smes room by using r-walls.(it is too easy taking down the ai)
Have the AI smes start with full charge by default.(ai needs power)
Bring back the old borg icons and make them available as with the engineering borgs.(personally i find most of the standard borgs, default borgs, mediborgs and most of the service borgs to be ugly)
More mice, bring back Tom.(guardian of the nuke, also mouse traps have more use then fucking with security)
Extra Spacesuit at DJ station.(I enjoyed the extra space suit, traded the robustness of eva/mining/engineering hardsuit for the speed of the red spacesuit)
Being able to disable seeing antags when observing. (why? Why is this a suggestion?)
Enabling medical hud as ghost and while observing. both being toggled on or off. (Medical hud as ghost would be neat, and aghosting makes observing easier)
Bring back satchels.(smaller hit box, and they look awesome, compared to the leather satchels)
Allowing handcuffing of AI's and borgs, just because it's funny.(it's funny)
Fixing Access to shuttle console for speedy takeoff.(OHGOD THE SINGULARITY/NARSIE IS UPON US!!! HALP, only emags works)
Fixing access to changing alert levels.(this is fixed, disregard this)
Shoe storage? Spawns random shoes at the beginning of each round. idk. (eh, disregard this too)
More Airscrubbers. (4 air scrubbers does not a station scrub, then again, atmos got like several big new ones so maybe not=)
Fixing so that ai can't control doors with ai control wire cut. (I the ai control wire was cut, yet the ai managed to fucking bolt the door, wat)
fixing so Firedoors welded open stays open, unless un-welded.(yeah, this was odd, i welded a firedoor open, then the fire alarm went and it closed.)
Radiation suits in engineering.(radiation stronk)