AbleRip
Useless Clown
Rip
Posts: 204
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Post by AbleRip on Jul 20, 2014 22:28:40 GMT -5
Until you teleport into the singularity field. I feel like that is the whole point. You are taking a gamble by walking into a god damn WORMHOLE anyways. Yea but not many people walk into worm holes on purpose. The only time you see people using them is because they accidentally walked into one and now they are trying to get into a place they actually have access to. That or looters. Or you apparently.
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Post by derpthestewpidgoat on Jul 21, 2014 1:02:34 GMT -5
Until you teleport into the singularity field. I feel like that is the whole point. You are taking a gamble by walking into a god damn WORMHOLE anyways. I do not feel like that is a super cool adventure.
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Post by Nokington on Jul 21, 2014 2:53:33 GMT -5
I feel like that is the whole point. You are taking a gamble by walking into a god damn WORMHOLE anyways. I do not feel like that is a super cool adventure. You aren't living then.
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Post by Carn on Jul 25, 2014 19:24:40 GMT -5
Flash lights have a very strange bugs, I lack the English skill to properly explain this, but let me say it this way. when you carry a PDA with a flash light on, and a helmet with a flash light on. when you turn off the flash light on your helmet, the PDA's light gets turn off too, if you turn it back on, PDA's light gets bugged unless you reboot pda's flash light. It happens quite common on me, perhaps you can go ahead and test it out yourself if you can't quite understand me. Also, Intercoms and Holopads placement are pretty bad around the station, There is no Intercom in medbay, genetics, cloning pod, no holopad in the surgery room and so on, I would suggest someone perhaps redesign the station, it have quite a lot of flaws and it deserve better. I think I know what you mean. It's an old TGstation bug which I fixed a while ago. I'll try to fix it on our branch. I've got sooo many bugs to fix in DEVBRANCH at the moment though, so the fix won't be on the server for a while. Could not reproduce this bug. Additional information would be helpful. It may not be related to what you're saying, but when you drop a -really- bright item, its light doesn't travel as far when on the ground. This is a failsafe to prevent too many really bright objects existing at once, as lighting effects are rather costly (they cause lag).
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