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Events
Jun 6, 2011 5:01:09 GMT -5
Post by redflapper4 on Jun 6, 2011 5:01:09 GMT -5
Frozen Body in an Ice cube found maybe on Derelict or something that has a DEADLY disease and is really just a Robot set up by Syndicates to wipe out the station and the Disease is like a mixture between GBS (The one that blows you up) and Zombie Powder (Paralyzes you and makes you unable to move or speak) well maybe not so serious because if someone gets infected they cant move to med bay unless they get pulled and then they just Blow up and doctors have to either guess or scan people, that are still When you ask questions (annoying if there AFK)
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Events
Jun 15, 2011 7:03:38 GMT -5
Post by snowfang15 on Jun 15, 2011 7:03:38 GMT -5
We should use the thunderdome
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Events
Sept 14, 2011 17:34:55 GMT -5
Post by Jerkael on Sept 14, 2011 17:34:55 GMT -5
Crew is going about as usual, suddenly, centcomm reports they are being attacked by a large army of heavily armored super soldiers that they could not buy onto their side.
Crew has a few minutes to get ready to fight at least ten space marines. Space marines have Hulk strength, high resistance, stuns do not harm them, and melee is not effective against their armor, guns also do not harm them and lasers aren't that great.
Drawbacks is that the armor is heavy, thus they move slightly slower than most players.
Players who are killed do NOT join the space marines.
On some events chaos marines can also join in to fight both space and crew members.
How does this sound?
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Events
Sept 25, 2011 19:43:53 GMT -5
Post by Evildog188 on Sept 25, 2011 19:43:53 GMT -5
Way to OP
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wpninja
Head of Personnel
Posts: 69
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Events
Sept 25, 2011 19:52:24 GMT -5
Post by wpninja on Sept 25, 2011 19:52:24 GMT -5
Game goes on normal for the first 20 minutes, no real events. It gives time for people to get some work some, getting the power setup etc. (this probably would be best with 18 people and 3+ admins)
Suddenly Centcomm reports that there are multiple inbound ships, possible hostiles. We have about 5-10 minutes before the first ship docks. And another 5-10 mins between each other ship.
The first ship could contain 4 cyro tubes and a dead scientist.. basicly make it look like something got out of the tubes and killed him. And lots of gibs.. GIBSSS! Anyways it could be anything from a xeno to a changeling to a lizardman
The second ship is a damage centcomm ship that was told by centcomm to dock. It would have a cyborg that is currently deactivated. And two centcomm security officers and a Prisoner. (Let's just assume the officers won't live long alright?) (The prisoner could be anything aswell, I recommend a Syndicate Operative that has no gear but his PDA is carried by one of the guards and he knows how to ACTIVATE it to get gear.) The 3rd shuttle coming is a DS member that isn't fully armed, they have just energy guns and are here to help get control of the situation. They were pulled off a "Secret Mission".
This leaves it largely open so admins may add anything they like easily
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Events
Jan 24, 2012 14:32:45 GMT -5
Post by peterj555 on Jan 24, 2012 14:32:45 GMT -5
neat idea with the unknowns ships,i like it.
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Rai
Useless Clown
Honk
Posts: 149
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Events
Mar 2, 2012 7:24:29 GMT -5
Post by Rai on Mar 2, 2012 7:24:29 GMT -5
Okay... my idea for event : Some unknown ship arrives station and has infected person (xenos) in himself, and is sleeping in a sleeper, crew comes in and takes him to medbay, also he evacuated from some place, well... and then we get xeno infestation, or instead of that guy, there can be hiding facehugger...
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theredscare
Homicidal Chef
The Honkfather
Meh
Posts: 295
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Events
Apr 18, 2012 6:50:49 GMT -5
Post by theredscare on Apr 18, 2012 6:50:49 GMT -5
I may use these events soon, with small changes to avoid people knowing what is happening.
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Events
Apr 18, 2012 11:24:30 GMT -5
Post by criptfeind on Apr 18, 2012 11:24:30 GMT -5
Clown based horror round.
Do it.
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theredscare
Homicidal Chef
The Honkfather
Meh
Posts: 295
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Events
Apr 18, 2012 11:38:23 GMT -5
Post by theredscare on Apr 18, 2012 11:38:23 GMT -5
Clown based horror round. Do it. Done it 20 times haha.
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Events
Apr 24, 2012 16:13:13 GMT -5
Post by sasoperative on Apr 24, 2012 16:13:13 GMT -5
Syndicate rescue operative (1) getting a dangerous criminal from ss13 before the escape shuttle takes them to centcomm
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Events
Apr 28, 2012 9:48:50 GMT -5
Post by lolzombiexd on Apr 28, 2012 9:48:50 GMT -5
:honk: :umad: :honk: I know what your thinking "this will suck!" But I worked a while on this Enjoy Zombie SS13 mode. Three people get three zed pens that will cure infection. Three people will be infected and get buffed health. The goal of the infected is to infect everyone. The goal of the ZED troopers is to escape with at least 5 crew. The infected will sometimes be skeletons or Brutes. Brutes have extra HP but are slower. Skeletons are faster but have less HP. The ZED troopers can get extra ZED pens if lucky. The ZED troopers can be a heavy ZED trooper if lucky. There is always one ZED commander. The ZED troopers cannot be infected.But can still have there brains eaten The Infected have a leader known as The Grand Infected. He can heal all infected in a radius of him. Thats My Idea! Hope its good. :bsod: :corgi: :corgi: ;D :bsod:
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Events
Apr 28, 2012 21:37:23 GMT -5
Post by peterj555 on Apr 28, 2012 21:37:23 GMT -5
I know what your thinking "this will suck!" But I worked a while on this Enjoy Zombie SS13 mode. Three people get three zed pens that will cure infection. Three people will be infected and get buffed health. The goal of the infected is to infect everyone. The goal of the ZED troopers is to escape with at least 5 crew. The infected will sometimes be skeletons or Brutes. Brutes have extra HP but are slower. Skeletons are faster but have less HP. The ZED troopers can get extra ZED pens if lucky. The ZED troopers can be a heavy ZED trooper if lucky. There is always one ZED commander. The ZED troopers cannot be infected.But can still have there brains eaten The Infected have a leader known as The Grand Infected. He can heal all infected in a radius of him. Thats My Idea! Hope its good. ;D Holy shit yes!
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Events
Jun 13, 2012 0:42:57 GMT -5
Post by aminiblackan on Jun 13, 2012 0:42:57 GMT -5
the event starts when 3 alien clowns from the clown plant arrive on the station by teleporting in the arrive shutall with the normal clown loadoat but thay get these "odd" itums
each get there own banana gun that shots bananas the head clown(the person that picked to be clown) gets a "funny haha stick" that when some is shot by it thay burst out laughing make it so thay can't talk for a few seconds and if hit with the 3 shot it has in the stick you die of laughing the other 2 get a honk pie and when someone is hit or eats it thay can't talk put only HONK
the goal of the clowns is to find the magic banana that the chef has. he and the clowns are the only guys that can pick it up and if he eats it the clowns must kill him and cut him opan (or make him laugh it up). then when thay get it the head clowns PDA will have the abilty to call a shutal.
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Events
Jun 13, 2012 2:02:51 GMT -5
Post by Mysticdragon on Jun 13, 2012 2:02:51 GMT -5
The event starts with the Russian DJ station broadcasting normal russian music, (go forward about 10 minutes) The DJ station is taken over and are sending mind control music throughout the station only way to prevent this is to wear ear-muffs"or other random idea" you have about a 5 minute time limit to get ear muffs and cent-comm will send a message about the mind control radio about one minute in.(for a total of 6 minutes to get ear-muffs) Well the only way to fight this radio is to destroy the communications to stop the mind control. (wears out after 3 minutes or so, comms can be repaired, and is guarded by turrets and ED-209's in the server room"Add the generic human guard if needed." and the AI has NO control or seeing ability over comms.) Or you can try to set out to find the DJ station(which will have turrets on its solars and a small ship out side it.) and destroy it which would be hard considering the build up of the enemy there. After about 10 minutes after mind control started the enemy can finally leave the DJ station if they want but someone must stay or turn the radio to auto-cast(if someone wants to RP that or code it) and hope they wont get inside and turn it off. The whole goal is not to kill anyone not brainwashed but killing is allowed but only is promoted when it is in self defense against a ear-muff user(Do what you want there). Another possibility is for the crew to take over the DJ station and make there own brain wash message to turn the enemies to the good side. (Summary on winning conditions. 1:Destroy the DJ station; Comms and call the shuttle. 2:Kill all the bad guys. 3: The crew is completely token over or killed. 4:The crew brainwashed the Bad guys.)
(change as you wish, this was made up as I wrote it, so this is just a idea to throw out there.)
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