coolity
Shitcurity
A BIG IDIOT
Posts: 23
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Post by coolity on Feb 5, 2012 7:40:35 GMT -5
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Post by Zargul on Feb 5, 2012 12:49:21 GMT -5
Look quite nice but why don't use only one Zombie which don't have clothes?
This will save some resources and loading will go much faster.
The other Thing is that this Zombies have to get adminspwaned. (A Human-HoS with a Captainsarmor shouldn't become a Zombie-HoS with his coat...)
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Post by peterj555 on Feb 5, 2012 12:59:12 GMT -5
It wouldnt make sense if someone with no id but full armor would look like a assistant.
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Post by Zargul on Feb 5, 2012 13:13:09 GMT -5
It wouldnt make sense if someone with no id but full armor would look like a assistant. Indeed! Thats the exactly the same I mean.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 5, 2012 23:04:57 GMT -5
I vote you actually make them look like zombies. Lose a limb or something, have some brain exposed. Shit man, it just looks like they're hurt. Maybe change the skin colour, make it some kind of GHOULISH GREEN. Or a GHASTLY GREY.
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Scorr
Head of Personnel
Posts: 78
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Post by Scorr on Feb 6, 2012 4:28:51 GMT -5
^
Right now they just seem to look like a human after you beat him with a fire extinguisher, needs to be more zombie-like.
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theredscare
Homicidal Chef
The Honkfather
Meh
Posts: 295
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Post by theredscare on Feb 6, 2012 5:18:41 GMT -5
Make them like the zombies from the indian version of Micheal Jackson's thriller.
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Post by Siraithor on Feb 23, 2012 16:51:20 GMT -5
I suggest making a base with a light blue skin (Green is already hulk) Maybe red or yellow eyes. all with the blood too, though you can script that one with the in-game blood.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 23, 2012 19:52:38 GMT -5
I'll try using these with the latest baystation code I got my hands on, It'd be interesting to test them out properly.
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Post by Carn on Feb 24, 2012 18:12:08 GMT -5
just make side sprites for husks. We can get that committed so we have the option of using it in events and such.
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