Post by NotFoos on Mar 30, 2014 21:39:57 GMT -5
So basically I'm just disappointed in the way random events work right now.
Blobs hardly even do anything other than block off a small portion of the station, tbh I missed when they could almost grow infinitely big, not entirely sure if it was infinite, but I've seen them get fuckhuge a long time ago.
Then the whole crew had to dedicate itself to eliminating it or risk being completely eaten. I don't think they should grow infinitely big, but definitely shouldn't be as harmless as they are now, it's not even worth the time and effort to get rid of them unless they're in YOUR department and you have shit to do. Also I think blobs arent weak to fire, and they used to be, iirc. Fire bombs should destroy them easily, a lot of people still think you can set them on fire or bomb them, when those don't do anything. I've seen an RD bomb a blob even though I kept yelling not to, and all it does is destroy the tiles under the blob so it's even harder to kill.
So for blobs, they should be able to grow bigger, but also be able to be destroyed with other methods.
Meteors, for one, they should be called meteoroids, lrn2space guys. Anyways all the important areas that are bordering space right now should really NOT be.
Genetics becomes useless after about a half hour every single round. Other than every power being useless besides TK+X-ray, this makes no one want to play geneticist any more. And that's all I used to play because getting all the powers actually did something. I had a perfect method to getting every power in <30 minutes, which took me hours upon hours of genetics to perfect, now I literally never ever want to use it.
Bridge I think should still be on the edge however, AI should probably have 2 R walls surrounding it's core in space. Anyone with a space suit and ONE beaker of thermite can kill the AI. Meteors hitting it just make it that much easier.
I am also of the opinion that the engine should be moved into the middle of the map (you heard me) to turn the station into a real death trap. For one, meteors wouldn't release ol' singuloth randomly, and singulo wouldn't just run away from the station 90% of the time like it does now. Bar and Engineering would switch positions if I had my way. This way it almost requires someone with malicious intent to break into it, and release el singulo, on one hand, it'd be even easier to watch as the AI. I never see the singulo being released by tators as AI, mostly because it's isolated from all the other shit going on during a round. Leaving it in the middle pretty much requires me to run past it's cameras while I'm looking around.
Now, Bloodfleas, giant spiders, aliens:
Bloodfleas spawn about 10-20 at a time, with maybe a 1/100 chance for them to spawn in a round. Considering they can't even survive 5 brute damage, there should be more, in more areas. Bloodflea nests would also be neat, you'd have to find and destroy the nests in order to stop them from spawning. This would be similar to the giant spider nests. Now, I also think Bloodfleas should do less damage, but the sheer number of them should be able to overwhelm a lone toolbox assistant.
As for spiders, at least make them a thing again. Same goes for aliens. Though I'm not sure if the aliens were a random event, I've heard a facehugger could spawn in the alien shuttle on the old mining station. I've checked SO many round but never found it. At least put something like that, I actually enjoy a good alien round every now and again and I think a lot of people agree.
Now, spiders need to be weak to fire, so welding tools could take them out relatively fast. This way the common assistant isn't going to die running through a hall of spiders. Aliens were made weak to fire iirc.
I just miss being forced to barricade yourself and maybe 2 or 3 survivors into the bar/bridge/brig/whatever because aliens or spiders have overrun the entire place.
Perhaps the best thing to do regarding aliens is to make either, a rare event that spawns one, maybe two facehuggers in isolated areas of the station. OR have a chance for a facehugger to either spawn on mining, or some place that requires a bit of space exploration. The Alien ship? It would be that much more dangerous if a facehugger could be found there, if the guy hunting for the alien core gets pregnant, he's almost assuredly dead. Only way to survive would be to probably teleport back and hurry to get surgery.
Diseases: Level 7 biohazards iirc, give one person on station a disease. This could range from maybe Pierrot's throat to a cold, I THINK. Diseases should be buffed, giving virologist something to do. Virologist should also get his plasma mutations back but that's a whole different story.
Magnetitis, Brainrot, maybe even a new disease that makes everyone seem drunk, but like that drunk mechanic we had a while ago. Someone changed it so your screen shakes and makes it really hard to click anything at all, make it Parkinson's. And give that a random chance to happen with the random disease event.
Radiation: You would probably think that the station travelling through some kind of radiation belt would affect people more. Only buff I would suggest is to make it affect the outer station much more, and anyone in space on the same Z-level at the time would be especially vulnerable. Note I don't think it should do more toxin damage, but the amount of mutation should change depending on how close you are to where the radiation is supposed to be. Outside of the ship, you'd have a higher chance for your SE to be completely rekt.
Anyways these are all my suggestions on random events, I think it would promote variety in rounds, and also give the whole crew fun/dangerous things to do when they least expect it. If you have any suggestions, of course post them. This is not my definitive list and is subject to change as my ideas change, I just wanted to post something right now for people to talk about. I definitely think SOME changes need to be made even if they aren't the ideas I had.
Blobs hardly even do anything other than block off a small portion of the station, tbh I missed when they could almost grow infinitely big, not entirely sure if it was infinite, but I've seen them get fuckhuge a long time ago.
Then the whole crew had to dedicate itself to eliminating it or risk being completely eaten. I don't think they should grow infinitely big, but definitely shouldn't be as harmless as they are now, it's not even worth the time and effort to get rid of them unless they're in YOUR department and you have shit to do. Also I think blobs arent weak to fire, and they used to be, iirc. Fire bombs should destroy them easily, a lot of people still think you can set them on fire or bomb them, when those don't do anything. I've seen an RD bomb a blob even though I kept yelling not to, and all it does is destroy the tiles under the blob so it's even harder to kill.
So for blobs, they should be able to grow bigger, but also be able to be destroyed with other methods.
Meteors, for one, they should be called meteoroids, lrn2space guys. Anyways all the important areas that are bordering space right now should really NOT be.
Genetics becomes useless after about a half hour every single round. Other than every power being useless besides TK+X-ray, this makes no one want to play geneticist any more. And that's all I used to play because getting all the powers actually did something. I had a perfect method to getting every power in <30 minutes, which took me hours upon hours of genetics to perfect, now I literally never ever want to use it.
Bridge I think should still be on the edge however, AI should probably have 2 R walls surrounding it's core in space. Anyone with a space suit and ONE beaker of thermite can kill the AI. Meteors hitting it just make it that much easier.
I am also of the opinion that the engine should be moved into the middle of the map (you heard me) to turn the station into a real death trap. For one, meteors wouldn't release ol' singuloth randomly, and singulo wouldn't just run away from the station 90% of the time like it does now. Bar and Engineering would switch positions if I had my way. This way it almost requires someone with malicious intent to break into it, and release el singulo, on one hand, it'd be even easier to watch as the AI. I never see the singulo being released by tators as AI, mostly because it's isolated from all the other shit going on during a round. Leaving it in the middle pretty much requires me to run past it's cameras while I'm looking around.
Now, Bloodfleas, giant spiders, aliens:
Bloodfleas spawn about 10-20 at a time, with maybe a 1/100 chance for them to spawn in a round. Considering they can't even survive 5 brute damage, there should be more, in more areas. Bloodflea nests would also be neat, you'd have to find and destroy the nests in order to stop them from spawning. This would be similar to the giant spider nests. Now, I also think Bloodfleas should do less damage, but the sheer number of them should be able to overwhelm a lone toolbox assistant.
As for spiders, at least make them a thing again. Same goes for aliens. Though I'm not sure if the aliens were a random event, I've heard a facehugger could spawn in the alien shuttle on the old mining station. I've checked SO many round but never found it. At least put something like that, I actually enjoy a good alien round every now and again and I think a lot of people agree.
Now, spiders need to be weak to fire, so welding tools could take them out relatively fast. This way the common assistant isn't going to die running through a hall of spiders. Aliens were made weak to fire iirc.
I just miss being forced to barricade yourself and maybe 2 or 3 survivors into the bar/bridge/brig/whatever because aliens or spiders have overrun the entire place.
Perhaps the best thing to do regarding aliens is to make either, a rare event that spawns one, maybe two facehuggers in isolated areas of the station. OR have a chance for a facehugger to either spawn on mining, or some place that requires a bit of space exploration. The Alien ship? It would be that much more dangerous if a facehugger could be found there, if the guy hunting for the alien core gets pregnant, he's almost assuredly dead. Only way to survive would be to probably teleport back and hurry to get surgery.
Diseases: Level 7 biohazards iirc, give one person on station a disease. This could range from maybe Pierrot's throat to a cold, I THINK. Diseases should be buffed, giving virologist something to do. Virologist should also get his plasma mutations back but that's a whole different story.
Magnetitis, Brainrot, maybe even a new disease that makes everyone seem drunk, but like that drunk mechanic we had a while ago. Someone changed it so your screen shakes and makes it really hard to click anything at all, make it Parkinson's. And give that a random chance to happen with the random disease event.
Radiation: You would probably think that the station travelling through some kind of radiation belt would affect people more. Only buff I would suggest is to make it affect the outer station much more, and anyone in space on the same Z-level at the time would be especially vulnerable. Note I don't think it should do more toxin damage, but the amount of mutation should change depending on how close you are to where the radiation is supposed to be. Outside of the ship, you'd have a higher chance for your SE to be completely rekt.
Anyways these are all my suggestions on random events, I think it would promote variety in rounds, and also give the whole crew fun/dangerous things to do when they least expect it. If you have any suggestions, of course post them. This is not my definitive list and is subject to change as my ideas change, I just wanted to post something right now for people to talk about. I definitely think SOME changes need to be made even if they aren't the ideas I had.