Oh my, what a delight. Here I was hoping that, at best, this would end up with just a couple retarded posts, but to my immense glee, it turns out it has become a quite impressive circle jerk! I really must laud you boys, usually a decent circle jerk would require three or four participants at the least, yet you managed to create one between just the two of you, and one of the most blatantly hypocritical ones I have seen in a long time to boot. Bravo young lads, your circle jerking skills are quite incredible!
I really had hoped that I would at least need to put a little effort into rebutting you completely, though.
Haha. I guarantee you that weapon locks will never be removed. We have had this discussion so many times before.
Ah yes, this "discussion". Unfortunately, a circle jerk is not quite the same thing as a discussion, lads. It's close, but not quite there. You see, a discussion requires that you have an actual opposition to point out the flaws of your argument. Luckily for you, I am now here to do exactly that, so you can finally have your much lauded discussion. Marvelous, is it not?
I personally like some form of gun lock. I used to remember a time where almost every round some engineer or assistant would steal them all and the only way to stop this was for a warden to hide in a locker in armory ALL ROUND. I know locks may sound like a pain but for the people that are supposed to steal them (aka traitors) they have emags so I don't really see any issue here.
For starters, you attempt to shift the blame to engineers and assistants, when that is quite unfair. Security members themselves, and indeed, the Heads and Captain themselves do this just as often, and yet these gun locks do nothing to stop them. And then on top of that, due to the gun cabinet, which I do indeed also believe should be removed, that is no longer even possible, except once again for security and heads themselves.
Furthermore, your argument that a Warden would need to hide in a locker for the entire round is quite ridiculous. As long as they are in the brig, which coincidentally is also their proper workplace, they should have no problem taking a casual look inside the armory. There are even windows.
Because removing them would just enable assistants to take over the station and become massive powergamers. As security, you won't be able to walk in the halls without getting pushed over, or when chasing a traitor with your gun out, there is always that one assistant that will just chase after you regardless of what is going on.
The only real reason to remove guns locks is because people want to be able to take of over the station like they used to. It makes sense to have them because not every person on the station needs a gun, and traitors can easily get one if needed.
Oh this one is a true delight.
For starters, taking over the station usually requires quite a bit more than guns. Specifically, man power and smarts. As for the powergaming comment? I'll come back to that a little later, because there's simply too much fun to be had there to put it all right here in the middle.
Now for the rest of your argument. For starters, if there is not an immediate emergency, you shouldn't be carrying your weapon out in the first place. And while it's true that it happens that assistants will chase you down and disarm you of your weapon, often times even turning it against you, it is exceedingly rare that they do this simply because they want a weapon, because it is not a very good method of getting one, at all. Much more likely it is that they simply believe that you are in the wrong, which often times is the case.
The rest of your argument is honestly a joke, there's not even really any argument there at all. It is simply your misguided and/or uninformed opinion.
Now, back to the powergaming argument. Personally, I see it as quite the opposite. Security and heads are the jobs that allow powergaming, after all they have immediate access to the most powerful weapons available in the entire game, discounting antagonist and admin created ones, ofcourse. On the other hand, assistants have to earn them in a quite risky and mildly time consuming process, and furthermore, cannot even openly use them without running massive risks of backlash. Thus, at the very least allowing assistants to disarm or steal your own weapons and turn them against you serves as an equalizer of sorts in this case.
Well you shouldn't need a gun if you are not a traitor and what kind of traitor doesn't buy an emag or can't get all access
Oh, well if nobody but traitors need guns, I suppose we should simply remove them completely from the station then? I think that would be quite fun, actually.
Furthermore, it should not be necessary for a traitor to get an E-mag. The entire point of the syndicate uplink and telecrystals is to allow traitors their own choice of toys, if you are going to make one of them practically mandatory, it should not even be an option, it should simply be given automatically.
I still believe gunlocks should be nerfed or removed entirely.
As I've said before, perhaps move the locks to only be placed on cargo ordered guns or science made guns.
I don't like them on every taser, laser and energy gun that spawns in the station. It's painful at times.
At least one person here has some sense. That said, while this would be an improvement, it wouldn't really be all that much better. Indeed, it would simply make cargo ordered and science made guns even more favorable than they already are, and will simply make it even more common for cargo and science to simply spend their time ordering and creating weapons respectively.
I'll see what I can do. No promises they will be gone, just nerfed.
Well, since you did not provide any detail whatsoever, I cannot really determine if your supposed nerf would be much of an improvement, if at all. But atleast you're considering it, which is quite an improvement on your side.
I actually like gun locks.
Agreed I see no point to remove them other then his original statement that their "absolutely retarded". Which is an untrue statement as the gun locks do not reach the requirements to have either sentient or artificial intelligence to properly have an IQ test done on them.
Well, I suppose if you were not suffering from alexia, you might have have bothered to read past the second sentance of my original post, and find that I did indeed offer more argument than that. Ofcourse, I realize that even if you could have read it, you would not have been able to peace together my meaning due to your unfortunate retardation and severe autism. Furthermore, I do believe that in some case a test is not quite necessary at all, such as in the case of you yourself, seeing as you are so intensively mentally damaged that you quite simply would not be capable of even comprehending the test in the first place.